Intra-Device Interaction Between UIAbility Components

UIAbility is the minimum unit that can be scheduled by the system. Jumping between functional modules in a device involves starting of specific UIAbility components, which belong to the same or a different application (for example, starting UIAbility of a third-party payment application).

This topic describes the UIAbility interaction modes in the following scenarios. For details about cross-device application component interaction, see Inter-Device Application Component Interaction (Continuation).

Starting UIAbility in the Same Application

This scenario is possible when an application contains multiple UIAbility components. For example, in a payment application, you may need to start the payment UIAbility from the entry UIAbility.

Assume that your application has two UIAbility components: EntryAbility and FuncAbility, either in the same module or different modules. You are required to start FuncAbility from EntryAbility.

  1. In EntryAbility, call startAbility() to start UIAbility. The want parameter is the entry parameter for starting the UIAbility instance. In the want parameter, bundleName indicates the bundle name of the application to start; abilityName indicates the name of the UIAbility to start; moduleName is required only when the target UIAbility belongs to a different module; parameters is used to carry custom information. For details about how to obtain the context, see Obtaining the Context of UIAbility.

    let context = ...; // UIAbilityContext
    let want = {
      deviceId: '', // An empty deviceId indicates the local device.
      bundleName: 'com.example.myapplication',
      abilityName: 'FuncAbility',
      moduleName: 'func', // moduleName is optional.
      parameters: {// Custom information.
        info: 'From the Index page of EntryAbility',
      },
    }
    // context is the UIAbilityContext of the initiator UIAbility.
    context.startAbility(want).then(() => {
      console.info('Succeeded in starting ability.');
    }).catch((err) => {
      console.error(`Failed to start ability. Code is ${err.code}, message is ${err.message}`);
    })
    
  2. In FuncAbility, use onCreate() or onNewWant() to receive the parameters passed in by EntryAbility.

    import UIAbility from '@ohos.app.ability.UIAbility';
    
    export default class FuncAbility extends UIAbility {
      onCreate(want, launchParam) {
        // Receive the parameters passed by the initiator UIAbility.
        let funcAbilityWant = want;
        let info = funcAbilityWant?.parameters?.info;
        ...
      }
    }
    

    NOTE

    In FuncAbility started, you can obtain the PID and bundle name of the UIAbility through parameters in the passed want parameter.

  3. To stop the UIAbility instance after the FuncAbility service is complete, call terminateSelf() in FuncAbility.

    let context = ...; // UIAbilityContext
    
    // context is the UIAbilityContext of the UIAbility instance to stop.
    context.terminateSelf((err) => {
      if (err.code) {
        console.error(`Failed to terminate Self. Code is ${err.code}, message is ${err.message}`);
        return;
      }
    });
    

    NOTE

    When terminateSelf() is called to stop the UIAbility instance, the snapshot of the instance is retained by default. That is, the mission corresponding to the instance is still displayed in Recents. If you do not want to retain the snapshot, set removeMissionAfterTerminate under the abilities tag to true in the module.json5 file of the corresponding UIAbility.

  4. To stop all UIAbility instances of the application, call killProcessBySelf() of ApplicationContext to stop all processes of the application.

Starting UIAbility in the Same Application and Obtaining the Return Result

When starting FuncAbility from EntryAbility, you want the result to be returned after the FuncAbility service is finished. For example, your application uses two independent UIAbility components to carry the entry and sign-in functionalities. After the sign-in operation is finished in the sign-in UIAbility, the sign-in result needs to be returned to the entry UIAbility.

  1. In EntryAbility, call startAbilityForResult() to start FuncAbility. Use data in the asynchronous callback to receive information returned after FuncAbility stops itself. For details about how to obtain the context, see Obtaining the Context of UIAbility.

    let context = ...; // UIAbilityContext
    let want = {
      deviceId: '', // An empty deviceId indicates the local device.
      bundleName: 'com.example.myapplication',
      abilityName: 'FuncAbility',
      moduleName: 'func', // moduleName is optional.
      parameters: {// Custom information.
        info: 'From the Index page of EntryAbility',
      },
    }
    // context is the UIAbilityContext of the initiator UIAbility.
    context.startAbilityForResult(want).then((data) => {
      ...
    }).catch((err) => {
      console.error(`Failed to start ability for result. Code is ${err.code}, message is ${err.message}`);
    })
    
  2. Call terminateSelfWithResult() to stop FuncAbility. Use the input parameter abilityResult to carry the information that FuncAbility needs to return to EntryAbility.

    let context = ...; // UIAbilityContext
    const RESULT_CODE: number = 1001;
    let abilityResult = {
      resultCode: RESULT_CODE,
      want: {
        bundleName: 'com.example.myapplication',
        abilityName: 'FuncAbility',
        moduleName: 'func',
        parameters: {
          info: 'From the Index page of FuncAbility',
        },
      },
    }
    // context is the AbilityContext of the target UIAbility.
    context.terminateSelfWithResult(abilityResult, (err) => {
      if (err.code) {
        console.error(`Failed to terminate self with result. Code is ${err.code}, message is ${err.message}`);
        return;
      }
    });
    
  3. After FuncAbility stops itself, EntryAbility uses startAbilityForResult() to receive the information returned by FuncAbility. The value of RESULT_CODE must be the same as the preceding value.

    let context = ...; // UIAbilityContext
    const RESULT_CODE: number = 1001;
    
    ...
    
    // context is the UIAbilityContext of the initiator UIAbility.
    context.startAbilityForResult(want).then((data) => {
      if (data?.resultCode === RESULT_CODE) {
        // Parse the information returned by the target UIAbility.
        let info = data.want?.parameters?.info;
        ...
      }
    }).catch((err) => {
      console.error(`Failed to start ability for result. Code is ${err.code}, message is ${err.message}`);
    })
    

Starting UIAbility of Another Application

Generally, the user only needs to do a common operation (for example, selecting a document application to view the document content) to start the UIAbility of another application. The implicit Want launch mode is recommended. The system identifies a matched UIAbility and starts it based on the want parameter of the initiator UIAbility.

There are two ways to start UIAbility: explicit and implicit.

  • Explicit Want launch: This mode is used to start a determined UIAbility component of an application. You need to set bundleName and abilityName of the target application in the want parameter.

  • Implicit Want launch: The user selects a UIAbility to start based on the matching conditions. That is, the UIAbility to start is not determined (the abilityName parameter is not specified). When startAbility() is called, the want parameter specifies a series of parameters such as entities and actions. entities provides category information of the target UIAbility, such as the browser or video player. actions specifies the common operations to perform, such as viewing, sharing, and application details. Then the system analyzes the want parameter to find the right UIAbility to start. You usually do not know whether the target application is installed and what bundleName and abilityName of the target application are. Therefore, implicit Want launch is usually used to start the UIAbility of another application.

This section describes how to start the UIAbility of another application through implicit Want.

  1. Install multiple document applications on your device. In the module.json5 file of each UIAbility component, configure entities and actions under skills.

    {
      "module": {
        "abilities": [
          {
            ...
            "skills": [
              {
                "entities": [
                  ...
                  "entity.system.default"
                ],
                "actions": [
                  ...
                  "ohos.want.action.viewData"
                ]
              }
            ]
          }
        ]
      }
    }
    
  2. Include entities and actions of the initiator UIAbility's want parameter into entities and actions under skills of the target UIAbility. After the system matches the UIAbility that meets the entities and actions information, a dialog box is displayed, showing the list of matched UIAbility instances for users to select. For details about how to obtain the context, see Obtaining the Context of UIAbility.

    let context = ...; // UIAbilityContext
    let want = {
      deviceId: '', // An empty deviceId indicates the local device.
      // Uncomment the line below if you want to implicitly query data only in the specific bundle.
      // bundleName: 'com.example.myapplication',
      action: 'ohos.want.action.viewData',
      // entities can be omitted.
      entities: ['entity.system.default'],
    }
    
    // context is the UIAbilityContext of the initiator UIAbility.
    context.startAbility(want).then(() => {
      console.info('Succeeded in starting ability.');
    }).catch((err) => {
      console.error(`Failed to start ability. Code is ${err.code}, message is ${err.message}`);
    })
    

    The following figure shows the effect. When you click Open PDF, a dialog box is displayed for you to select.

  3. To stop the UIAbility instance after the document application is used, call terminateSelf().

    let context = ...; // UIAbilityContext
    
    // context is the UIAbilityContext of the UIAbility instance to stop.
    context.terminateSelf((err) => {
      if (err.code) {
        console.error(`Failed to terminate self. Code is ${err.code}, message is ${err.message}`);
        return;
      }
    });
    

Starting UIAbility of Another Application and Obtaining the Return Result

If you want to obtain the return result when using implicit Want to start the UIAbility of another application, use startAbilityForResult(). An example scenario is that the main application needs to start a third-party payment application and obtain the payment result.

  1. In the module.json5 file of the UIAbility corresponding to the payment application, set entities and actions under skills.

    {
      "module": {
        "abilities": [
          {
            ...
            "skills": [
              {
                "entities": [
                  ...
                  "entity.system.default"
                ],
                "actions": [
                  ...
                  "ohos.want.action.editData"
                ]
              }
            ]
          }
        ]
      }
    }
    
  2. Call startAbilityForResult() to start the UIAbility of the payment application. Include entities and actions of the initiator UIAbility's want parameter into entities and actions under skills of the target UIAbility. Use data in the asynchronous callback to receive the information returned to the initiator UIAbility after the payment UIAbility stops itself. After the system matches the UIAbility that meets the entities and actions information, a dialog box is displayed, showing the list of matched UIAbility instances for users to select.

    let context = ...; // UIAbilityContext
    let want = {
      deviceId: '', // An empty deviceId indicates the local device.
      // Uncomment the line below if you want to implicitly query data only in the specific bundle.
      // bundleName: 'com.example.myapplication',
      action: 'ohos.want.action.editData',
      // entities can be omitted.
      entities: ['entity.system.default']
    }
    
    // context is the UIAbilityContext of the initiator UIAbility.
    context.startAbilityForResult(want).then((data) => {
      ...
    }).catch((err) => {
      console.error(`Failed to start ability for result. Code is ${err.code}, message is ${err.message}`);
    })
    
  3. After the payment is finished, call terminateSelfWithResult() to stop the payment UIAbility and return the abilityResult parameter.

    let context = ...; // UIAbilityContext
    const RESULT_CODE: number = 1001;
    let abilityResult = {
      resultCode: RESULT_CODE,
      want: {
        bundleName: 'com.example.myapplication',
        abilityName: 'EntryAbility',
        moduleName: 'entry',
        parameters: {
          payResult: 'OKay',
        },
      },
    }
    // context is the AbilityContext of the target UIAbility.
    context.terminateSelfWithResult(abilityResult, (err) => {
      if (err.code) {
        console.error(`Failed to terminate self with result. Code is ${err.code}, message is ${err.message}`);
        return;
      }
    });
    
  4. Receive the information returned by the payment application in the callback of the startAbilityForResult() method. The value of RESULT_CODE must be the same as that returned by terminateSelfWithResult().

    let context = ...; // UIAbilityContext
    const RESULT_CODE: number = 1001;
    
    let want = {
      // Want parameter information.
    };
    
    // context is the UIAbilityContext of the initiator UIAbility.
    context.startAbilityForResult(want).then((data) => {
      if (data?.resultCode === RESULT_CODE) {
        // Parse the information returned by the target UIAbility.
        let payResult = data.want?.parameters?.payResult;
        ...
      }
    }).catch((err) => {
      console.error(`Failed to start ability for result. Code is ${err.code}, message is ${err.message}`);
    })
    

Starting UIAbility with Window Mode Specified (for System Applications Only)

By specifying the window mode when starting the UIAbility of an application, the application can be displayed in different window modes, which can be full-screen, floating window, or split-screen.

In full-screen mode, an application occupies the entire screen after being started. Users cannot view other windows or applications. This mode is suitable for an application that requires users to focus on a specific task or UI.

In floating window mode, an application is displayed on the screen as a floating window after being started. Users can easily switch to other windows or applications. The mode is suitable for an application that requires users to process multiple tasks at the same time.

In split-screen mode, two applications occupy the entire screen, with one on the left or in the upper part of the screen and the other on the right or in the lower part. This mode helps users improve multi-task processing efficiency.

The window mode is specified by the windowMode field in the StartOptions parameter of startAbility().

NOTE

  1. If the windowMode field is not specified, the UIAbility is started in the default window mode.
  2. To ensure that the application can be displayed in the required window mode, check the supportWindowMode field in the abilities tag in the module.json5 file of the UIAbility and make sure the specified window mode is supported.

The following uses the floating window mode as an example to describe how to start the FuncAbility from the EntryAbility page.

  1. Add the StartOptions parameter in startAbility().
  2. Set the windowMode field in the StartOptions parameter to WINDOW_MODE_FLOATING, indicating that the UIAbility will be displayed in a floating window.

For details about how to obtain the context, see Obtaining the Context of UIAbility.

import AbilityConstant from '@ohos.app.ability.AbilityConstant';

let context = ...; // UIAbilityContext
let want = {
  deviceId: '', // An empty deviceId indicates the local device.
  bundleName: 'com.example.myapplication',
  abilityName: 'FuncAbility',
  moduleName: 'func', // moduleName is optional.
  parameters: {// Custom information.
    info: 'From the Index page of EntryAbility',
  },
}
let options = {
  windowMode: AbilityConstant.WindowMode.WINDOW_MODE_FLOATING
};
// context is the UIAbilityContext of the initiator UIAbility.
context.startAbility(want, options).then(() => {
  console.info('Succeeded in starting ability.');
}).catch((err) => {
  console.error(`Failed to start ability. Code is ${err.code}, message is ${err.message}`);
})

The display effect is shown below.

Starting a Specified Page of UIAbility

A UIAbility component can have multiple pages. When it is started in different scenarios, different pages can be displayed. For example, when a user jumps from a page of a UIAbility component to another UIAbility, you want to start a specified page of the target UIAbility. This section describes how to specify a startup page and start the specified page when the target UIAbility is started for the first time or when the target UIAbility is not started for the first time.

Specifying a Startup Page

When the initiator UIAbility starts another UIAbility, it usually needs to redirect to a specified page. For example, FuncAbility contains two pages: Index (corresponding to the home page) and Second (corresponding to function A page). You can configure the specified page URL in the want parameter by adding a custom parameter to parameters in want. For details about how to obtain the context, see Obtaining the Context of UIAbility.

let context = ...; // UIAbilityContext
let want = {
    deviceId: '', // An empty deviceId indicates the local device.
    bundleName: 'com.example.myapplication',
    abilityName: 'FuncAbility',
    moduleName: 'func', // moduleName is optional.
    parameters: {// Custom parameter used to pass the page information.
        router: 'funcA',
    },
}
// context is the UIAbilityContext of the initiator UIAbility.
context.startAbility(want).then(() => {
  console.info('Succeeded in starting ability.');
}).catch((err) => {
  console.error(`Failed to start ability. Code is ${err.code}, message is ${err.message}`);
})

Starting a Page When the Target UIAbility Is Started for the First Time

When the target UIAbility is started for the first time, in the onWindowStageCreate() callback of the target UIAbility, parse the want parameter passed by EntryAbility to obtain the URL of the page to be loaded, and pass the URL to the windowStage.loadContent() method.

import UIAbility from '@ohos.app.ability.UIAbility'
import Window from '@ohos.window'

export default class FuncAbility extends UIAbility {
  funcAbilityWant;

  onCreate(want, launchParam) {
    // Receive the parameters passed by the initiator UIAbility.
    this.funcAbilityWant = want;
  }

  onWindowStageCreate(windowStage: Window.WindowStage) {
    // Main window is created. Set a main page for this UIAbility.
    let url = 'pages/Index';
    if (this.funcAbilityWant?.parameters?.router) {
      if (this.funcAbilityWant.parameters.router === 'funA') {
        url = 'pages/Second';
      }
    }
    windowStage.loadContent(url, (err, data) => {
      ...
    });
  }
}

Starting a Page When the Target UIAbility Is Not Started for the First Time

You start application A, and its home page is displayed. Then you return to the home screen and start application B. Now you need to start application A again from application B and have a specified page of application A displayed. An example scenario is as follows: When you open the home page of the SMS application and return to the home screen, the SMS application is in the opened state and its home page is displayed. Then you open the home page of the Contacts application, access user A's details page, and touch the SMS icon to send an SMS message to user A. The SMS application is started again and the sending page is displayed.

uiability_not_first_started

In summary, when a UIAbility instance of application A has been created and the main page of the UIAbility instance is displayed, you need to start the UIAbility of application A from application B and have a different page displayed.

  1. In the target UIAbility, the Index page is loaded by default. The UIAbility instance has been created, and the onNewWant() callback rather than onCreate() and onWindowStageCreate() will be invoked. In the onNewWant() callback, parse the want parameter and bind it to the global variable globalThis.

    import UIAbility from '@ohos.app.ability.UIAbility'
    
    export default class FuncAbility extends UIAbility {
      onNewWant(want, launchParam) {
        // Receive the parameters passed by the initiator UIAbility.
        globalThis.funcAbilityWant = want;
        ...
      }
    }
    
  2. In FuncAbility, use the router module to implement redirection to the specified page on the Index page. Because the Index page of FuncAbility is active, the variable will not be declared again and the aboutToAppear() callback will not be triggered. Therefore, the page routing functionality can be implemented in the onPageShow() callback of the Index page.

    import router from '@ohos.router';
    
    @Entry
    @Component
    struct Index {
      onPageShow() {
        let funcAbilityWant = globalThis.funcAbilityWant;
        let url2 = funcAbilityWant?.parameters?.router;
        if (url2 && url2 === 'funcA') {
          router.replaceUrl({
            url: 'pages/Second',
          })
        }
      }
    
      // Page display.
      build() {
        ...
      }
    }
    

NOTE

When the launch type of the target UIAbility is set to multiton, a new instance is created each time the target UIAbility is started. In this case, the onNewWant() callback will not be invoked.

Using Call to Implement UIAbility Interaction (for System Applications Only)

Call is an extension of the UIAbility capability. It enables the UIAbility to be invoked by and communicate with external systems. The UIAbility invoked can be either started in the foreground or created and run in the background. You can use the call to implement data sharing between two UIAbility instances (CallerAbility and CalleeAbility) through IPC.

The core API used for the call is startAbilityByCall(), which differs from startAbility() in the following ways:

  • startAbilityByCall() supports UIAbility launch in the foreground and background, whereas startAbility() supports UIAbility launch in the foreground only.

  • The CallerAbility can use the caller object returned by startAbilityByCall() to communicate with the CalleeAbility, but startAbility() does not provide the communication capability.

Call is usually used in the following scenarios:

  • Communicating with the CalleeAbility

  • Starting the CalleeAbility in the background

Table 1 Terms used in the call

Term Description
CallerAbility UIAbility that triggers the call.
CalleeAbility UIAbility invoked by the call.
Caller Object returned by startAbilityByCall and used by the CallerAbility to communicate with the CalleeAbility.
Callee Object held by the CalleeAbility to communicate with the CallerAbility.

The following figure shows the call process.

Figure 1 Call process

call

  • The CallerAbility uses startAbilityByCall to obtain a caller object and uses call() of the caller object to send data to the CalleeAbility.

  • The CalleeAbility, which holds a Callee object, uses on() of the Callee object to register a callback. This callback is invoked when the CalleeAbility receives data from the CallerAbility.

NOTE

  1. Currently, only system applications can use the call.

  2. The launch type of the CalleeAbility must be singleton.

  3. Both local (intra-device) and cross-device calls are supported. The following describes how to initiate a local call. For details about how to initiate a cross-device call, see Using Cross-Device Call.

Available APIs

The following table describes the main APIs used for the call. For details, see AbilityContext.

Table 2 Call APIs

API Description
startAbilityByCall(want: Want): Promise<Caller> Starts a UIAbility in the foreground (through the want configuration) or background (default) and obtains the caller object for communication with the UIAbility. For details, see AbilityContext or ServiceExtensionContext.
on(method: string, callback: CalleeCallBack): void Callback invoked when the CalleeAbility registers a method.
off(method: string): void Callback invoked when the CalleeAbility deregisters a method.
call(method: string, data: rpc.Parcelable): Promise<void> Sends agreed parcelable data to the CalleeAbility.
callWithResult(method: string, data: rpc.Parcelable): Promise<rpc.MessageSequence> Sends agreed parcelable data to the CalleeAbility and obtains the agreed parcelable data returned by the CalleeAbility.
release(): void Releases the caller object.
on(type: "release", callback: OnReleaseCallback): void Callback invoked when the caller object is released.

The implementation of using the call for UIAbility interaction involves two parts.

Creating a CalleeAbility

For the CalleeAbility, implement the callback to receive data and the methods to marshal and unmarshal data. When data needs to be received, use on() to register a listener. When data does not need to be received, use off() to deregister the listener.

  1. Configure the launch type of the UIAbility.

    For example, set the launch type of the CalleeAbility to singleton. For details, see UIAbility Component Launch Type.

  2. Import the UIAbility module.

    import UIAbility from '@ohos.app.ability.UIAbility';
    
  3. Define the agreed parcelable data.

    The data formats sent and received by the CallerAbility and CalleeAbility must be consistent. In the following example, the data formats are number and string.

    export default class MyParcelable {
      num: number = 0;
      str: string = '';
    
      constructor(num, string) {
        this.num = num;
        this.str = string;
      }
    
      marshalling(messageSequence) {
        messageSequence.writeInt(this.num);
        messageSequence.writeString(this.str);
        return true;
      }
    
      unmarshalling(messageSequence) {
        this.num = messageSequence.readInt();
        this.str = messageSequence.readString();
        return true;
      }
    }
    
  4. Implement Callee.on and Callee.off.

    The time to register a listener for the CalleeAbility depends on your application. The data sent and received before the listener is registered and that after the listener is deregistered are not processed. In the following example, the MSG_SEND_METHOD listener is registered in onCreate of the UIAbility and deregistered in onDestroy. After receiving parcelable data, the application processes the data and returns the data result. You need to implement processing based on service requirements. The sample code is as follows:

    const TAG: string = '[CalleeAbility]';
    const MSG_SEND_METHOD: string = 'CallSendMsg';
    
    function sendMsgCallback(data) {
      console.info('CalleeSortFunc called');
    
      // Obtain the parcelable data sent by the CallerAbility.
      let receivedData = new MyParcelable(0, '');
      data.readParcelable(receivedData);
      console.info(`receiveData[${receivedData.num}, ${receivedData.str}]`);
    
      // Process the data.
      // Return the parcelable data result to the CallerAbility.
      return new MyParcelable(receivedData.num + 1, `send ${receivedData.str} succeed`);
    }
    
    export default class CalleeAbility extends UIAbility {
      onCreate(want, launchParam) {
        try {
          this.callee.on(MSG_SEND_METHOD, sendMsgCallback);
        } catch (err) {
          console.error(`Failed to register. Code is ${err.code}, message is ${err.message}`);
        }
      }
    
      onDestroy() {
        try {
          this.callee.off(MSG_SEND_METHOD);
        } catch (err) {
          console.error(`Failed to unregister. Code is ${err.code}, message is ${err.message}`);
        }
      }
    }
    

Accessing the CalleeAbility

  1. Import the UIAbility module.

    import UIAbility from '@ohos.app.ability.UIAbility';
    
  2. Obtain the caller interface.

    The UIAbilityContext attribute implements startAbilityByCall to obtain the caller object for communication. The following example uses this.context to obtain the UIAbilityContext, uses startAbilityByCall to start the CalleeAbility, obtain the caller object, and register the onRelease listener of the CallerAbility. You need to implement processing based on service requirements.

    // Register the onRelease() listener of the CallerAbility.
    private regOnRelease(caller) {
      try {
        caller.on('release', (msg) => {
          console.info(`caller onRelease is called ${msg}`);
        })
        console.info('Succeeded in registering on release.');
      } catch (err) {
        console.err(`Failed to caller register on release. Code is ${err.code}, message is ${err.message}`);
      }
    }
    
    async onButtonGetCaller() {
      try {
        this.caller = await context.startAbilityByCall({
          bundleName: 'com.samples.CallApplication',
          abilityName: 'CalleeAbility'
        });
        if (this.caller === undefined) {
          console.info('get caller failed')
          return;
        }
        console.info('get caller success')
        this.regOnRelease(this.caller)
      } (err) {
        console.err(`Failed to get caller. Code is ${err.code}, message is ${err.message}`);
      }
    }