NativeWindow 开发指导

场景介绍

NativeWindow是OpenHarmony本地平台化窗口,表示图形队列的生产者端。接口能力包括从Surface构建NativeWindow的能力,从SurfaceBuffer构建出NativeWindowBuffer的能力,开发者可以通过NativeWindow接口进行申请和提交Buffer。 针对NativeWindow,常见的开发场景如下:

  • 通过NativeWindow提供的NAPI接口申请图形Buffer,并将生产图形内容写入图形Buffer,最终提交Buffer到图形队列
  • 在适配EGL层的eglswapbuffer接口时,进行申请和提交Buffer

接口说明

接口名 描述
OH_NativeWindow_CreateNativeWindowFromSurface (void *pSurface) 创建NativeWindow实例,每次调用都会产生一个新的NativeWindow实例。
OH_NativeWindow_DestroyNativeWindow (OHNativeWindow *window) 将NativeWindow对象的引用计数减1,当引用计数为0的时候,该NativeWindow对象会被析构掉。
OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void *pSurfaceBuffer) 创建NativeWindowBuffer实例,每次调用都会产生一个新的NativeWindowBuffer实例。
OH_NativeWindow_DestroyNativeWindowBuffer (OHNativeWindowBuffer *buffer) 将NativeWindowBuffer对象的引用计数减1,当引用计数为0的时候,该NativeWindowBuffer对象会被析构掉。
OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow *window, OHNativeWindowBuffer **buffer, int *fenceFd) 通过NativeWindow对象申请一块NativeWindowBuffer,用以内容生产。
OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer, int fenceFd, Region region) 通过NativeWindow将生产好内容的NativeWindowBuffer放回到Buffer队列中,用以内容消费。
OH_NativeWindow_NativeWindowAbortBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer) 通过NativeWindow将之前申请出来的NativeWindowBuffer返还到Buffer队列中,供下次再申请。
OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow *window, int code,...) 设置/获取NativeWindow的属性,包括设置/获取宽高、内容格式等。
OH_NativeWindow_GetBufferHandleFromNative (OHNativeWindowBuffer *buffer) 通过NativeWindowBuffer获取该buffer的BufferHandle指针。
OH_NativeWindow_NativeObjectReference (void *obj) 增加一个NativeObject的引用计数。
OH_NativeWindow_NativeObjectUnreference (void *obj) 减少一个NativeObject的引用计数,当引用计数减少为0时,该NativeObject将被析构掉。
OH_NativeWindow_GetNativeObjectMagic (void *obj) 获取NativeObject的MagicId。
OH_NativeWindow_NativeWindowSetScalingMode (OHNativeWindow *window, uint32_t sequence, OHScalingMode scalingMode) 设置NativeWindow的缩放模式。
OH_NativeWindow_NativeWindowSetMetaData(OHNativeWindow *window, uint32_t sequence, int32_t size, const OHHDRMetaData *metaData) 设置NativeWindow的HDR静态元数据。
OH_NativeWindow_NativeWindowSetMetaDataSet(OHNativeWindow *window, uint32_t sequence, OHHDRMetadataKey key, int32_t size, const uint8_t *metaData) 设置NativeWindow的HDR静态元数据集。
OH_NativeWindow_NativeWindowSetTunnelHandle(OHNativeWindow *window, const OHExtDataHandle *handle) 设置NativeWindow的TunnelHandle。

详细的接口说明请参考native_window

开发步骤

以下步骤描述了在OpenHarmony中如何使用NativeWindow提供的NAPI接口,申请图形Buffer,并将生产图形内容写入图形Buffer后,最终提交Buffer到图形队列。

  1. 获取NativeWindow实例。可在OH_NativeXComponent_Callback提供的接口中获取。

    1. 在xxx.ets 中定义 XComponent。
      XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'nativerender'})
          .onLoad((context) => {
              this.context = context;
          })
          .onDestroy(() => {
          })
      
    2. 在 native c++ 层获取 NativeXComponent。
      napi_value exportInstance = nullptr;
      napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance);
      
      OH_NativeXComponent *nativeXComponent = nullptr;
      napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent));
      
      char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { };
      uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
      OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize);
      
    3. 定义 OH_NativeXComponent_Callback。
      // 定义回调函数
      void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
      {
          // 可获取 NativeWindow 实例
          OHNativeWindow* nativeWindow = window;
          // ...
      }
      void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window)
      {
          // 可获取 NativeWindow 实例
          OHNativeWindow* nativeWindow = window;
          // ...
      }
      void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
      {
          // 可获取 NativeWindow 实例
          OHNativeWindow* nativeWindow = window;
          // ...
      }
      void DispatchTouchEventCB(OH_NativeXComponent* component, void* window)
      {
          // 可获取 NativeWindow 实例
          OHNativeWindow* nativeWindow = window;
          // ...
      }
      
      // 初始化 OH_NativeXComponent_Callback
      OH_NativeXComponent_Callback callback_;
      callback_->OnSurfaceCreated = OnSurfaceCreatedCB;
      callback_->OnSurfaceChanged = OnSurfaceChangedCB;
      callback_->OnSurfaceDestroyed = OnSurfaceDestroyedCB;
      callback_->DispatchTouchEvent = DispatchTouchEventCB;
      
    4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。
      OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback_);
      
  2. 设置NativeWindowBuffer的属性。使用OH_NativeWindow_NativeWindowHandleOpt设置NativeWindowBuffer的属性。

    // 设置 NativeWindowBuffer 的读写场景
    int code = SET_USAGE;
    int32_t usage = BUFFER_USAGE_CPU_READ | BUFFER_USAGE_CPU_WRITE | BUFFER_USAGE_MEM_DMA;
    int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, usage);
    // 设置 NativeWindowBuffer 的宽高
    code = SET_BUFFER_GEOMETRY;
    int32_t width = 0x100;
    int32_t height = 0x100;
    ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height);
    // 设置 NativeWindowBuffer 的步长
    code = SET_STRIDE;
    int32_t stride = 0x8;
    ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride);
    // 设置 NativeWindowBuffer 的格式
    code = SET_FORMAT;
    int32_t format = PIXEL_FMT_RGBA_8888;
    ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, format);
    
  3. 从图形队列申请NativeWindowBuffer

    struct NativeWindowBuffer* buffer = nullptr;
    int fenceFd;
    // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 NativeWindowBuffer 实例
    OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &fenceFd);
    // 通过 OH_NativeWindow_GetNativeBufferHandleFromNative 获取 buffer 的 handle
    BufferHandle* bufferHandle = OH_NativeWindow_GetNativeBufferHandleFromNative(buffer);
    
  4. 将生产的内容写入NativeWindowBuffer

    auto image = static_cast<uint8_t *>(buffer->sfbuffer->GetVirAddr());
    static uint32_t value = 0x00;
    value++;
    
    uint32_t *pixel = static_cast<uint32_t *>(image);
    for (uint32_t x = 0; x < width; x++) {
        for (uint32_t y = 0;  y < height; y++) {
            *pixel++ = value;
        }
    }
    
  5. 提交NativeWindowBuffer到图形队列

    // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为NativeWindowBuffer全部有内容更改。
    Region region{nullptr, 0};
    // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
    OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, fenceFd, region);
    

相关实例

针对NativeWindow的使用,有以下相关实例可供参考: