Drawing Development

When to Use

The Native Drawing module provides APIs for drawing 2D graphics and text. The following scenarios are common for drawing development:

  • Drawing 2D graphics
  • Drawing text drawing

Available APIs

API Description
OH_Drawing_BitmapCreate (void) Creates a bitmap object.
OH_Drawing_BitmapBuild (OH_Drawing_Bitmap *, const uint32_t width, const uint32_t height, const OH_Drawing_BitmapFormat *) Initializes the width and height of a bitmap object and sets the pixel format for the bitmap.
OH_Drawing_CanvasCreate (void) Creates a canvas object.
OH_Drawing_CanvasBind (OH_Drawing_Canvas *, OH_Drawing_Bitmap *) Binds a bitmap to a canvas so that the content drawn on the canvas is output to the bitmap (this process is called CPU rendering).
OH_Drawing_CanvasAttachBrush (OH_Drawing_Canvas *, const OH_Drawing_Brush *) Attaches a brush to a canvas so that the canvas will use the style and color of the brush to fill in a shape.
OH_Drawing_CanvasAttachPen (OH_Drawing_Canvas *, const OH_Drawing_Pen *) Attaches a pen to a canvas so that the canvas will use the style and color of the pen to outline a shape.
OH_Drawing_CanvasDrawPath (OH_Drawing_Canvas *, const OH_Drawing_Path *) Draws a path.
OH_Drawing_PathCreate (void) Creates a path object.
OH_Drawing_PathMoveTo (OH_Drawing_Path *, float x, float y) Sets the start point of a path.
OH_Drawing_PathLineTo (OH_Drawing_Path *, float x, float y) Draws a line segment from the last point of a path to the target point.
OH_Drawing_PathClose (OH_Drawing_Path *) Closes a path. A line segment from the start point to the last point of the path is added.
OH_Drawing_PenCreate (void) Creates a pen object.
OH_Drawing_PenSetAntiAlias (OH_Drawing_Pen *, bool) Checks whether anti-aliasing is enabled for a pen. If anti-aliasing is enabled, edges will be drawn with partial transparency.
OH_Drawing_PenSetWidth (OH_Drawing_Pen *, float width) Sets the thickness for a pen. This thickness determines the width of the outline of a shape.
OH_Drawing_BrushCreate (void) Creates a brush object.
OH_Drawing_BrushSetColor (OH_Drawing_Brush *, uint32_t color) Sets the color for a brush. The color will be used by the brush to fill in a shape.
OH_Drawing_CreateTypographyStyle (void) Creates a TypographyStyle object.
OH_Drawing_CreateTextStyle (void) Creates a TextStyle object.
OH_Drawing_TypographyHandlerAddText (OH_Drawing_TypographyCreate *, const char *) Sets the text content.
OH_Drawing_TypographyPaint (OH_Drawing_Typography *, OH_Drawing_Canvas *, double, double) Paints text on the canvas.

Development Procedure for 2D Graphics Drawing

The following steps describe how to use the canvas and brush of the Native Drawing module to draw a 2D graphics.

  1. Create a bitmap object. Use OH_Drawing_BitmapCreate in drawing_bitmap.h to create a bitmap object (named cBitmap in this example), and use OH_Drawing_BitmapBuild to specify its length, width, and pixel format.

    // Create a bitmap object.
    OH_Drawing_Bitmap* cBitmap = OH_Drawing_BitmapCreate();
    // Define the pixel format of the bitmap.
    OH_Drawing_BitmapFormat cFormat {COLOR_FORMAT_RGBA_8888, ALPHA_FORMAT_OPAQUYE};
    // Set the pixel format for the bitmap.
    OH_Drawing_BitmapBuild(cBitmap, width, height, &cFormat);
    
  2. Create a canvas object. Use OH_Drawing_CanvasCreate in drawing_canvas.h to create a canvas object (named cCanvas in this example), and use OH_Drawing_CanvasBind to bind cBitmap to this canvas. The content drawn on the canvas will be output to the bound cBitmap object.

    // Create a canvas object.
    OH_Drawing_Canvas* cCanvas = OH_Drawing_CanvasCreate();
    // Bind the bitmap to the canvas. The content drawn on the canvas will be output to the bound bitmap memory.
    OH_Drawing_CanvasBind(cCanvas, cBitmap);
    // Use white to clear the canvas.
    OH_Drawing_CanvasClear(cCanvas, OH_Drawing_ColorSetArgb(0xFF, 0xFF, 0xFF, 0xFF));
    
  3. Construct a shape. Use the APIs provided in drawing_path.h to draw a pentagram cPath.

    int len = 300;
    
    float aX = 500;
    float aY = 500;
    
    float dX = aX - len * std::sin(18.0f);
    float dY = aY + len * std::cos(18.0f);
    
    float cX = aX + len * std::sin(18.0f);
    float cY = dY;
    
    float bX = aX + (len / 2.0);
    float bY = aY + std::sqrt((cX - dX) * (cX - dX) + (len / 2.0) * (len / 2.0));
    
    float eX = aX - (len / 2.0);
    float eY = bY;
    
    // Create a path object and use the APIs to draw a pentagram.
    OH_Drawing_Path* cPath = OH_Drawing_PathCreate();
    // Specify the start point of the path.
    OH_Drawing_PathMoveTo(cPath, aX, aY);
    // Draw a line segment from the last point of a path to the target point.
    OH_Drawing_PathLineTo(cPath, bX, bY);
    OH_Drawing_PathLineTo(cPath, cX, cY);
    OH_Drawing_PathLineTo(cPath, dX, dY);
    OH_Drawing_PathLineTo(cPath, eX, eY);
    // Close the path. Now the path is drawn.
    OH_Drawing_PathClose(cPath);
    
  4. Set the brush and pen styles. Use OH_Drawing_PenCreate in drawing_pen.h to create a pen (named cPen in this example), and set the attributes such as the anti-aliasing, color, and thickness. The pen is used to outline a shape. Use OH_Drawing_BrushCreate in drawing_brush.h to create a brush (named cBrush in this example), and set the brush color. The brush is used to fill in a shape. Use OH_Drawing_CanvasAttachPen and OH_Drawing_CanvasAttachBrush in drawing_canvas.h to attach the pen and brush to the canvas.

    // Create a pen object and set the anti-aliasing, color, and thickness.
    OH_Drawing_Pen* cPen = OH_Drawing_PenCreate();
    OH_Drawing_PenSetAntiAlias(cPen, true);
    OH_Drawing_PenSetColor(cPen, OH_Drawing_ColorSetArgb(0xFF, 0xFF, 0x00, 0x00));
    OH_Drawing_PenSetWidth(cPen, 10.0);
    OH_Drawing_PenSetJoin(cPen, LINE_ROUND_JOIN);
    // Attach the pen to the canvas.
    OH_Drawing_CanvasAttachPen(cCanvas, cPen);
    
    // Create a brush object and set the color.
    OH_Drawing_Brush* cBrush = OH_Drawing_BrushCreate();
    OH_Drawing_BrushSetColor(cBrush, OH_Drawing_ColorSetArgb(0xFF, 0x00, 0xFF, 0x00));
    
    // Attach the brush to the canvas.
    OH_Drawing_CanvasAttachBrush(cCanvas, cBrush);
    
  5. Draw a shape. Use OH_Drawing_CanvasDrawPath in drawing_canvas.h to draw a pentagram on the canvas. Call the corresponding APIs to destroy the objects when they are no longer needed.

    // Draw a pentagram on the canvas. The outline of the pentagram is drawn by the pen, and the color is filled in by the brush.
    OH_Drawing_CanvasDrawPath(cCanvas, cPath);
    // Destroy the created objects when they are no longer needed.
    OH_Drawing_BrushDestroy(cBrush);
    OH_Drawing_PenDestroy(cPen);
    OH_Drawing_PathDestroy(cPath);
    
  6. Obtain pixel data. Use OH_Drawing_BitmapGetPixels in drawing_bitmap.h to obtain the pixel address of the bitmap bound to the canvas. The memory to which the address points contains the pixel data of the drawing on the canvas.

    // Obtain the pixel address after drawing. The memory to which the address points contains the pixel data of the drawing on the canvas.
    void* bitmapAddr = OH_Drawing_BitmapGetPixels(cBitmap);
    std::copy(addr, addr + addrSize, static_cast<uint8_t*>(bitmapAddr));
    // Destroy the canvas object.
    OH_Drawing_CanvasDestroy(cCanvas);
    // Destroy the bitmap object.
    OH_Drawing_BitmapDestroy(cBitmap);
    

Development Procedure for Text Drawing

The following steps describe how to use the text drawing and display feature of the Native Drawing module.

  1. Create a canvas and a bitmap.

    // Create a bitmap.
    OH_Drawing_Bitmap* cBitmap = OH_Drawing_BitmapCreate();
    OH_Drawing_BitmapFormat cFormat {COLOR_FORMAT_RGBA_8888, ALPHA_FORMAT_OPAQUE};
    OH_Drawing_BitmapBuild(cBitmap, width, height, &cFormat);
    // Create a canvas.
    OH_Drawing_Canvas* cCanvas = OH_Drawing_CanvasCreate();
    OH_Drawing_CanvasBind(cCanvas, cBitmap);
    OH_Drawing_CanvasClear(cCanvas, OH_Drawing_ColorSetArgb(0xFF, 0xFF, 0xFF, 0xFF));
    
  2. Set the typography style.

    // Set the typography attributes such as left to right (LTR) for the text direction and left-aligned for the text alignment mode.
    OH_Drawing_TypographyStyle* typoStyle = OH_Drawing_CreateTypographyStyle();
    OH_Drawing_SetTypographyTextDirection(typoStyle, TEXT_DIRECTION_LTR);
    OH_Drawing_SetTypographyTextAlign(typoStyle, TEXT_ALIGN_LEFT);
    
  3. Set the text style.

    // Set the text color, for example, black.
    OH_Drawing_TextStyle* txtStyle = OH_Drawing_CreateTextStyle();
    OH_Drawing_SetTextStyleColor(txtStyle, OH_Drawing_ColorSetArgb(0xFF, 0x00, 0x00, 0x00));
    // Set text attributes such as the font size and weight.
    double fontSize = 30;
    OH_Drawing_SetTextStyleFontSize(txtStyle, fontSize);
    OH_Drawing_SetTextStyleFontWeight(txtStyle, FONT_WEIGHT_400);
    OH_Drawing_SetTextStyleBaseLine(txtStyle, TEXT_BASELINE_ALPHABETIC);
    OH_Drawing_SetTextStyleFontHeight(txtStyle, 1);
    // Set the font families.
    const char* fontFamilies[] = {"Roboto"};
    OH_Drawing_SetTextStyleFontFamilies(txtStyle, 1, fontFamilies);
    OH_Drawing_SetTextStyleFontStyle(txtStyle, FONT_STYLE_NORMAL);
    OH_Drawing_SetTextStyleLocale(txtStyle, "en");
    
  4. Generate the final text display effect.

    OH_Drawing_TypographyCreate* handler = OH_Drawing_CreateTypographyHandler(typoStyle,
        OH_Drawing_CreateFontCollection());
    OH_Drawing_TypographyHandlerPushTextStyle(handler, txtStyle);
    // Set the text content.
    const char* text = "Hello World\n";
    OH_Drawing_TypographyHandlerAddText(handler, text);
    OH_Drawing_TypographyHandlerPopTextStyle(handler);
    OH_Drawing_Typography* typography = OH_Drawing_CreateTypography(handler);
    // Set the maximum width.
    double maxWidth = 800.0;
    OH_Drawing_TypographyLayout(typography, maxWidth);
    // Set the start position for drawing the text on the canvas.
    double position[2] = {10.0, 15.0};
    // Draw the text on the canvas.
    OH_Drawing_TypographyPaint(typography, cCanvas, position[0], position[1]);