Explicit Animation

You can create explicit animation with your custom settings.

NOTE

The APIs of this module are supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.

API Description
animateTo(value: AnimationOptions, event: ()=> void) : void Provides a transition animation when the status changes due to the closure code.
event specifies the closure function that displays the dynamic effect. The system automatically inserts the transition animation if the status changes in the closure function.

AnimationOptions

Name Type Description
duration number Animation duration, in ms.
Default value: 1000
tempo number Animation playback speed. A larger value indicates faster animation playback, and a smaller value indicates slower animation playback. The value 0 means that there is no animation.
Default value: 1.0
curve Curve | Curves Animation curve.
Default value: Curve.Linear
delay number Delay of animation playback, in ms. By default, the playback is not delayed.
Default value: 0
iterations number Number of times that the animation is played. By default, the animation is played once. The value -1 indicates that the animation is played for an unlimited number of times.
Default value: 1
playMode PlayMode Animation playback mode. By default, the animation is played from the beginning after the playback is complete.
Default value: PlayMode.Normal
onFinish () => void Callback invoked when the animation playback is complete.

Example

// xxx.ets
@Entry
@Component
struct AnimateToExample {
  @State widthSize: number = 200
  @State heightSize: number = 100
  private flag: boolean = true

  build() {
    Column() {
      Button('click me')
        .width(this.widthSize)
        .height(this.heightSize)
        .backgroundColor(0x317aff)
        .onClick((event: ClickEvent) => {
          // Animation configuration for the width and height attributes of the <Button> component
          if (this.flag) {
            animateTo({
              duration: 1000, // Animation duration
              tempo: 0.5, // Playback speed
              curve: Curve.EaseInOut, // Animation curve
              delay: 200, // Animation delay
              iterations: 1, // Number of playback times
              playMode: PlayMode.Normal // Animation playback mode
              onFinish: () => {
                console.info('play end')
              }
            }, () => {
              this.widthSize = 100
              this.heightSize = 50
            })
          } else {
            animateTo({
              duration: 200, // Animation duration
              curve: Curve.Ease, // Animated curve
              delay: 200, // Animation delay
              iterations: 1, // Number of playback times
              playMode: PlayMode.Normal // Animation playback mode
              onFinish: () => {
                console.info('play end')
              }
            }, () => {
              this.widthSize = 200
              this.heightSize = 100
            })
          }
          this.flag = !this.flag
        })
      Button('change rotate angle')
        .margin(50)
        .rotate({ x: 0, y: 0, z: 1, angle: this.rotateAngle })
        .onClick(() => {
          animateTo({
            duration: 1200,
            curve: Curve.Friction,
            delay: 500,
            iterations: -1, // The value -1 indicates that the animation is played for an unlimited number of times.
            playMode: PlayMode.AlternateReverse,
            onFinish: () => {
              console.info('play end')
            }
          }, () => {
            this.rotateAngle = 90
          })
        })
    }.width('100%').margin({ top: 5 })
  }
}

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