Signal
Basic Concepts
Signal is a common inter-process asynchronous communication mechanism. It uses software-simulated interrupt signals. When a process needs to communicate with another process, it sends a signal to the kernel. The kernel then transfers the signal to the destination process. The destination process does not need to wait for the signal.
Working Principles
The following table describes the APIs available for signal operations.
Table 1 Signal operation process and APIs (user-space APIs)
NOTE: The signal mechanism enables communication between user-space programs. The user-space POSIX APIs listed in the above table are recommended. Register a callback function.
void *signal(int sig, void (*func)(int))(int);
a. Signal 31 is used to register the handling entry of the process callback. Repeated registration is not allowed. b. Signals 0 to 30 are used to register and unregister callbacks. Register a callback.
int sigaction(int, const struct sigaction *__restrict, struct sigaction *__restrict);
You can obtain and modify the configuration of signal registration. Currently, only the SIGINFO options are supported. For details, see the description of the sigtimedwait API. Transmit a signal. a. Among the default signal-receiving behaviors, the process does not support STOP, COTINUE, and COREDUMP defined in the POSIX standard. b. The SIGSTOP, SIGKILL, and SIGCONT signals cannot be shielded. c. If a process killed is not reclaimed by its parent process, the process becomes a zombie process. d. A process will not call back the signal received until the process is scheduled. e. When a process is killed, SIGCHLD is sent to its parent process. The signal sending action cannot be canceled. f. A process in the DELAY state cannot be woken up by a signal.