Event

Basic Concepts

An event is a mechanism for communication between tasks. It can be used to synchronize tasks. The events have the following features:

  • Events can be synchronized in one-to-many or many-to-many mode. In one-to-many mode, a task can wait for multiple events. In many-to-many mode, multiple tasks can wait for multiple events. However, a write event wakes up only one task from the block.
  • Event read timeout mechanism is used.
  • Events are used only for task synchronization, but not for data transmission.

APIs are provided to initialize, read/write, clear, and destroy events.

Working Principles

Event Control Block

/**
* Event control block data structure
  */
typedef struct tagEvent {
    UINT32 uwEventID;        /* Event set, which is a collection of events processed (written and cleared). */
    LOS_DL_LIST stEventList; /* List of tasks waiting for specific events*/
} EVENT_CB_S, *PEVENT_CB_S;

Working Principles

Initializing an event: An event control block is created to maintain a collection of processed events and a linked list of tasks waiting for specific events.

Writing an event: When a specified event is written to the event control block, the event control block updates the event set, traverses the task linked list, and determines whether to wake up related task based on the task conditions.

Reading an event: If the read event already exists, it is returned synchronously. In other cases, the return time is determined based on the timeout period and event triggering status. If the wait event condition is met before the timeout period expires, the blocked task will be directly woken up. Otherwise, the blocked task will be woken up only after the timeout period has expired.

The input parameters eventMask and mode determine whether the condition for reading an event is met. eventMask indicates the mask of the event. mode indicates the handling mode, which can be any of the following:

  • LOS_WAITMODE_AND: Event reading is successful only when all the events corresponding to eventMask occur. Otherwise, the task will be blocked, or an error code will be returned.
  • LOS_WAITMODE_OR: Event reading is successful when any of the events corresponding to eventMask occur. Otherwise, the task will be blocked, or an error code will be returned.
  • LOS_WAITMODE_CLR: This mode must be used with LOS_WAITMODE_AND or LOS_WAITMODE_OR (LOS_WAITMODE_AND | LOS_WAITMODE_CLR or LOS_WAITMODE_OR | LOS_WAITMODE_CLR). In this mode, if LOS_WAITMODE_AND or LOS_WAITMODE_OR is successful, the corresponding event type bit in the event control block will be automatically cleared.

Clearing event: Clear the event set of the event control block based on the specified mask. If the mask is 0, the event set will be cleared. If the mask is 0xffff, no event will be cleared, and the event set remains unchanged.

Destroying an event: Destroy the specified event control block.

Figure 1 Event working mechanism for mini systems

Available APIs

Function

API

Description

Checking events

LOS_EventPoll

Checks whether the expected event occurs based on eventID, eventMask, and mode.

NOTICE:

If mode contains LOS_WAITMODE_CLR and the expected event occurs, the event that meets the requirements in eventID will be cleared. In this case, eventID is an input parameter and an output parameter. In other cases, eventID is used only as an input parameter.

Initializing events

LOS_EventInit

Initializes an event control block.

Reading events

LOS_EventRead

Reads an event (wait event). The task is blocked to wait based on the timeout period (in ticks).

If no event is read, 0 is returned.

If an event is successfully read, a positive value (event set) is returned.

In other cases, a specific error code is returned.

Writing events

LOS_EventWrite

Writes a specific event to the event control block.

Clearing events

LOS_EventClear

Clears an event in the event control block based on the event mask.

Destroying events

LOS_EventDestroy

Destroys an event control block.

How to Develop

The typical event development process is as follows:

  1. Initialize an event control block.
  2. Block a read event control block.
  3. Write related events.
  4. Wake up a blocked task, read the event, and check whether the event meets conditions.
  5. Handle the event control block.
  6. Destroy an event control block.

NOTE:

  • When an event is read or written, the 25th bit of the event is reserved and cannot be set.
  • Repeated writes of the same event are treated as one write.

Development Example

Example Description

In this example, run the Example_TaskEntry task to create the Example_Event task. Run the Example_Event task to read an event to trigger task switching. Run the Example_TaskEntry task to write an event. You can understand the task switching during event operations based on the sequence in which logs are recorded.

  1. Create the Example_Event task in the Example_TaskEntry task with a higher priority than the Example_TaskEntry task.
  2. Run the Example_Event task to read event 0x00000001. Task switching is triggered to execute the Example_TaskEntry task.
  3. Run the Example_TaskEntry task to write event 0x00000001. Task switching is triggered to execute the Example_Event task.
  4. The Example_Event task is executed.
  5. The Example_TaskEntry task is executed.

Sample Code

The sample code is as follows:

#include "los_event.h"
#include "los_task.h"
#include "securec.h"

/* Task ID*/
UINT32 g_testTaskId;

/* Event control structure*/ 
EVENT_CB_S g_exampleEvent;

/* Type of the wait event*/
#define EVENT_WAIT 0x00000001

/* Example task entry function*/
VOID Example_Event(VOID)
{
    UINT32 ret;
    UINT32 event;

    /* Set a timeout period for event reading to 100 ticks. If the specified event is not read within 100 ticks, the read operation times out and the task is woken up. */
    printf("Example_Event wait event 0x%x \n", EVENT_WAIT);

    event = LOS_EventRead(&g_exampleEvent, EVENT_WAIT, LOS_WAITMODE_AND, 100);
    if (event == EVENT_WAIT) {
        printf("Example_Event,read event :0x%x\n", event);
    } else {
        printf("Example_Event,read event timeout\n");
    }
}

UINT32 Example_TaskEntry(VOID)
{
    UINT32 ret;
    TSK_INIT_PARAM_S task1;

    /* Initialize the event. */
    ret = LOS_EventInit(&g_exampleEvent);
    if (ret != LOS_OK) {
        printf("init event failed .\n");
        return -1;
    }

    /* Create a task. */
    (VOID)memset_s(&task1, sizeof(TSK_INIT_PARAM_S), 0, sizeof(TSK_INIT_PARAM_S));
    task1.pfnTaskEntry = (TSK_ENTRY_FUNC)Example_Event;
    task1.pcName       = "EventTsk1";
    task1.uwStackSize  = OS_TSK_DEFAULT_STACK_SIZE;
    task1.usTaskPrio   = 5;
    ret = LOS_TaskCreate(&g_testTaskId, &task1);
    if (ret != LOS_OK) {
        printf("task create failed.\n");
        return LOS_NOK;
    }

    /* Write the task wait event (g_testTaskId). */
    printf("Example_TaskEntry write event.\n");

    ret = LOS_EventWrite(&g_exampleEvent, EVENT_WAIT);
    if (ret != LOS_OK) {
        printf("event write failed.\n");
        return LOS_NOK;
    }

    /* Clear the flag. */
    printf("EventMask:%d\n", g_exampleEvent.uwEventID);
    LOS_EventClear(&g_exampleEvent, ~g_exampleEvent.uwEventID);
    printf("EventMask:%d\n", g_exampleEvent.uwEventID);

    /* Delete the task. */
    ret = LOS_TaskDelete(g_testTaskId);
    if (ret != LOS_OK) {
        printf("task delete failed.\n");
        return LOS_NOK;
    }

    return LOS_OK;
}

Verification

The development is successful if the return result is as follows:

Example_Event wait event 0x1 
Example_TaskEntry write event.
Example_Event,read event :0x1
EventMask:1
EventMask:0