OffscreenCanvasRenderingContext2D
NOTE: OffscreenCanvasRenderingContext2D is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
Use OffscreenCanvasRenderingContext2D to draw rectangles, images, and texts on an OffscreenCanvas.
Attributes
In addition to the attributes that are supported by CanvasRenderingContext2D, the following attributes are supported.
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Example
<!-- xxx.hml --> <div style="width: 180px; height: 60px;"> <canvas ref="canvasId" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas> </div>
//xxx.js export default { onShow(){ var ctx = this.$refs.canvasId.getContext('2d'); var offscreen = new OffscreenCanvas(360, 500); var offCanvas2 = offscreen.getContext("2d"); var img = new Image(); img.src = 'common/images/flower.jpg'; offCanvas2.drawImage(img, 0, 0, 100, 100); offCanvas2.filter = 'blur(5px)'; offCanvas2.drawImage(img, 100, 0, 100, 100); offCanvas2.filter = 'grayscale(50%)'; offCanvas2.drawImage(img, 200, 0, 100, 100); offCanvas2.filter = 'hue-rotate(90deg)'; offCanvas2.drawImage(img, 0, 100, 100, 100); offCanvas2.filter = 'invert(100%)'; offCanvas2.drawImage(img, 100, 100, 100, 100); offCanvas2.filter = 'drop-shadow(8px 8px 10px green)'; offCanvas2.drawImage(img, 200, 100, 100, 100); offCanvas2.filter = 'brightness(0.4)'; offCanvas2.drawImage(img, 0, 200, 100, 100); offCanvas2.filter = 'opacity(25%)'; offCanvas2.drawImage(img, 100, 200, 100, 100); offCanvas2.filter = 'saturate(30%)'; offCanvas2.drawImage(img, 200, 200, 100, 100); offCanvas2.filter = 'sepia(60%)'; offCanvas2.drawImage(img, 0, 300, 100, 100); offCanvas2.filter = 'contrast(200%)'; offCanvas2.drawImage(img, 100, 300, 100, 100); var bitmap = offscreen.transferToImageBitmap(); ctx.transferFromImageBitmap(bitmap); } }
Methods
In addition to the attributes that are supported by CanvasRenderingContext2D, the following attributes are supported.
isPointInPath
isPointInPath(path?: Path2D, x: number, y: number): boolean
Checks whether a specified point is in the path area.
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Parameters
Path used for checking. If this parameter is not set, the current path is used.
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Return values
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Example
<!-- xxx.hml --> <div style="width: 180px; height: 60px;"> <text>In path:{{textValue}}</text> <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas> </div>
// xxx.js export default { data: { textValue: 0 }, onShow(){ var canvas = this.$refs.canvas.getContext('2d'); var offscreen = new OffscreenCanvas(500,500); var offscreenCanvasCtx = offscreen.getContext("2d"); offscreenCanvasCtx.rect(10, 10, 100, 100); offscreenCanvasCtx.fill(); this.textValue = offscreenCanvasCtx.isPointInPath(30, 70); var bitmap = offscreen.transferToImageBitmap(); canvas.transferFromImageBitmap(bitmap); } }
isPointInStroke
isPointInStroke(path?: Path2D, x: number, y: number): boolean
Checks whether a specified point is on the edge line of a path.
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Parameters
Path used for checking. If this parameter is not set, the current path is used.
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Return values
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Example
<!-- xxx.hml --> <div style="width: 180px; height: 60px;"> <text>In path:{{textValue}}</text> <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas> </div>
// xxx.js export default { data: { textValue: 0 }, onShow(){ var canvas = this.$refs.canvas.getContext('2d'); var offscreen = new OffscreenCanvas(500,500); var offscreenCanvasCtx = offscreen.getContext("2d"); offscreenCanvasCtx.rect(10, 10, 100, 100); offscreenCanvasCtx.stroke(); this.textValue = offscreenCanvasCtx.isPointInStroke(50, 10); var bitmap = offscreen.transferToImageBitmap(); canvas.transferFromImageBitmap(bitmap); } }
resetTransform
resetTransform(): void
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Example
<!-- xxx.hml --> <div style="width: 180px; height: 60px;"> <text>In path:{{textValue}}</text> <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas> </div>
//xxx.js export default { data:{ textValue:0 }, onShow(){ var canvas = this.$refs.canvas.getContext('2d'); var offscreen = new OffscreenCanvas(500,500); var offscreenCanvasCtx = offscreen.getContext("2d"); offscreenCanvasCtx.transform(1, 0, 1.7, 1, 0, 0); offscreenCanvasCtx.fillStyle = 'gray'; offscreenCanvasCtx.fillRect(40, 40, 50, 20); offscreenCanvasCtx.fillRect(40, 90, 50, 20); // Non-skewed rectangles offscreenCanvasCtx.resetTransform(); offscreenCanvasCtx.fillStyle = 'red'; offscreenCanvasCtx.fillRect(40, 40, 50, 20); offscreenCanvasCtx.fillRect(40, 90, 50, 20); var bitmap = offscreen.transferToImageBitmap(); canvas.transferFromImageBitmap(bitmap); } }