Native Window Development
When to Use
NativeWindow is a local platform-based window of OpenHarmony that represents the producer of a graphics queue. It provides APIs for you to create a native window from Surface, create a native window buffer from SurfaceBuffer, and request and flush a buffer. The following scenarios are common for native window development:
- Request a graphics buffer by using the NAPI provided by NativeWindow, write the produced graphics content to the buffer, and flush the buffer to the graphics queue.
- Request and flush a buffer when adapting to the eglswapbuffer interface at the EGL.
Available APIs
API | Description |
---|---|
OH_NativeWindow_CreateNativeWindowFromSurface (void *pSurface) | Creates a NativeWindow instance. A new NativeWindow instance is created each time this function is called. |
OH_NativeWindow_DestroyNativeWindow (OHNativeWindow *window) | Decreases the reference count of a NativeWindow instance by 1 and, when the reference count reaches 0, destroys the instance. |
OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void *pSurfaceBuffer) | Creates a NativeWindowBuffer instance. A new NativeWindowBuffer instance is created each time this function is called. |
OH_NativeWindow_DestroyNativeWindowBuffer (OHNativeWindowBuffer *buffer) | Decreases the reference count of a NativeWindowBuffer instance by 1 and, when the reference count reaches 0, destroys the instance. |
OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow *window, OHNativeWindowBuffer **buffer, int *fenceFd) | Requests a NativeWindowBuffer through a NativeWindow instance for content production. |
OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer, int fenceFd, Region region) | Flushes the NativeWindowBuffer filled with the content to the buffer queue through a NativeWindow instance for content consumption. |
OH_NativeWindow_NativeWindowAbortBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer) | Returns the NativeWindowBuffer to the buffer queue through a NativeWindow instance, without filling in any content. The NativeWindowBuffer can be used for another request. |
OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow *window, int code,...) | Sets or obtains the attributes of a native window, including the width, height, and content format. |
OH_NativeWindow_GetBufferHandleFromNative (OHNativeWindowBuffer *buffer) | Obtains the pointer to a BufferHandle of a NativeWindowBuffer instance. |
OH_NativeWindow_NativeObjectReference (void *obj) | Adds the reference count of a native object. |
OH_NativeWindow_NativeObjectUnreference (void *obj) | Decreases the reference count of a native object and, when the reference count reaches 0, destroys this object. |
OH_NativeWindow_GetNativeObjectMagic (void *obj) | Obtains the magic ID of a native object. |
OH_NativeWindow_NativeWindowSetScalingMode (OHNativeWindow *window, uint32_t sequence, OHScalingMode scalingMode) | Sets the scaling mode of the native window. |
OH_NativeWindow_NativeWindowSetMetaData(OHNativeWindow *window, uint32_t sequence, int32_t size, const OHHDRMetaData *metaData) | Sets the HDR static metadata of the native window. |
OH_NativeWindow_NativeWindowSetMetaDataSet(OHNativeWindow *window, uint32_t sequence, OHHDRMetadataKey key, int32_t size, const uint8_t *metaData) | Sets the HDR static metadata set of the native window. |
OH_NativeWindow_NativeWindowSetTunnelHandle(OHNativeWindow *window, const OHExtDataHandle *handle) | Sets the tunnel handle to the native window. |
How to Develop
The following describes how to use the NAPI provided by NativeWindow to request a graphics buffer, write the produced graphics content to the buffer, and flush the buffer to the graphics queue.
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Obtain a NativeWindow instance, which can be obtained by running the APIs provided by OH_NativeXComponent_Callback.
- Define XComponent in an .ets file.
XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'nativerender'}) .onLoad((context) => { this.context = context; }) .onDestroy(() => { })
- Obtain NativeXComponent at the native C++ layer.
napi_value exportInstance = nullptr; napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); OH_NativeXComponent *nativeXComponent = nullptr; napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)); char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize);
- Define OH_NativeXComponent_Callback.
// Define the callback. void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) { // Obtain a NativeWindow instance. OHNativeWindow* nativeWindow = window; // ... } void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) { // Obtain a NativeWindow instance. OHNativeWindow* nativeWindow = window; // ... } void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) { // Obtain a NativeWindow instance. OHNativeWindow* nativeWindow = window; // ... } void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) { // Obtain a NativeWindow instance. OHNativeWindow* nativeWindow = window; // ... }
// Initialize OH_NativeXComponent_Callback. OH_NativeXComponent_Callback callback_; callback_->OnSurfaceCreated = OnSurfaceCreatedCB; callback_->OnSurfaceChanged = OnSurfaceChangedCB; callback_->OnSurfaceDestroyed = OnSurfaceDestroyedCB; callback_->DispatchTouchEvent = DispatchTouchEventCB;
- Register OH_NativeXComponent_Callback with NativeXComponent.
OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback_);
- Define XComponent in an .ets file.
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Set the attributes of a native window buffer by using OH_NativeWindow_NativeWindowHandleOpt.
// Set the read and write scenarios of the native window buffer. int code = SET_USAGE; int32_t usage = BUFFER_USAGE_CPU_READ | BUFFER_USAGE_CPU_WRITE | BUFFER_USAGE_MEM_DMA; int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, usage); // Set the width and height of the native window buffer. code = SET_BUFFER_GEOMETRY; int32_t width = 0x100; int32_t height = 0x100; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); // Set the step of the native window buffer. code = SET_STRIDE; int32_t stride = 0x8; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride); // Set the format of the native window buffer. code = SET_FORMAT; int32_t format = PIXEL_FMT_RGBA_8888; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, format);
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Request a native window buffer from the graphics queue.
struct NativeWindowBuffer* buffer = nullptr; int fenceFd; // Obtain the NativeWindowBuffer instance by calling OH_NativeWindow_NativeWindowRequestBuffer. OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &fenceFd); // Obtain the buffer handle by calling OH_NativeWindow_GetNativeBufferHandleFromNative. BufferHandle* bufferHandle = OH_NativeWindow_GetNativeBufferHandleFromNative(buffer);
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Write the produced content to the native window buffer.
auto image = static_cast<uint8_t *>(buffer->sfbuffer->GetVirAddr()); static uint32_t value = 0x00; value++; uint32_t *pixel = static_cast<uint32_t *>(image); for (uint32_t x = 0; x < width; x++) { for (uint32_t y = 0; y < height; y++) { *pixel++ = value; } }
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Flush the native window buffer to the graphics queue.
// Set the refresh region. If Rect in Region is a null pointer or rectNumber is 0, all contents in the native window buffer are changed. Region region{nullptr, 0}; // Flush the buffer to the consumer through OH_NativeWindow_NativeWindowFlushBuffer, for example, by displaying it on the screen. OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, fenceFd, region);