NativeWindow 开发指导
场景介绍
NativeWindow是OpenHarmony
本地平台化窗口,表示图形队列的生产者端。接口能力包括从Surface
构建NativeWindow
的能力,从SurfaceBuffer
构建出NativeWindowBuffer
的能力,开发者可以通过NativeWindow
接口进行申请和提交Buffer
。
针对NativeWindow,常见的开发场景如下:
- 通过
NativeWindow
提供的NAPI
接口申请图形Buffer
,并将生产图形内容写入图形Buffer
,最终提交Buffer
到图形队列 - 在适配EGL层的
eglswapbuffer
接口时,进行申请和提交Buffer
接口说明
接口名 | 描述 |
---|---|
OH_NativeWindow_CreateNativeWindowFromSurface (void *pSurface) | 创建NativeWindow实例,每次调用都会产生一个新的NativeWindow实例。 |
OH_NativeWindow_DestroyNativeWindow (OHNativeWindow *window) | 将NativeWindow对象的引用计数减1,当引用计数为0的时候,该NativeWindow对象会被析构掉。 |
OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void *pSurfaceBuffer) | 创建NativeWindowBuffer实例,每次调用都会产生一个新的NativeWindowBuffer实例。 |
OH_NativeWindow_DestroyNativeWindowBuffer (OHNativeWindowBuffer *buffer) | 将NativeWindowBuffer对象的引用计数减1,当引用计数为0的时候,该NativeWindowBuffer对象会被析构掉。 |
OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow *window, OHNativeWindowBuffer **buffer, int *fenceFd) | 通过NativeWindow对象申请一块NativeWindowBuffer,用以内容生产。 |
OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer, int fenceFd, Region region) | 通过NativeWindow将生产好内容的NativeWindowBuffer放回到Buffer队列中,用以内容消费。 |
OH_NativeWindow_NativeWindowAbortBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer) | 通过NativeWindow将之前申请出来的NativeWindowBuffer返还到Buffer队列中,供下次再申请。 |
OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow *window, int code,...) | 设置/获取NativeWindow的属性,包括设置/获取宽高、内容格式等。 |
OH_NativeWindow_GetBufferHandleFromNative (OHNativeWindowBuffer *buffer) | 通过NativeWindowBuffer获取该buffer的BufferHandle指针。 |
OH_NativeWindow_NativeObjectReference (void *obj) | 增加一个NativeObject的引用计数。 |
OH_NativeWindow_NativeObjectUnreference (void *obj) | 减少一个NativeObject的引用计数,当引用计数减少为0时,该NativeObject将被析构掉。 |
OH_NativeWindow_GetNativeObjectMagic (void *obj) | 获取NativeObject的MagicId。 |
OH_NativeWindow_NativeWindowSetScalingMode (OHNativeWindow *window, uint32_t sequence, OHScalingMode scalingMode) | 设置NativeWindow的缩放模式。 |
OH_NativeWindow_NativeWindowSetMetaData(OHNativeWindow *window, uint32_t sequence, int32_t size, const OHHDRMetaData *metaData) | 设置NativeWindow的HDR静态元数据。 |
OH_NativeWindow_NativeWindowSetMetaDataSet(OHNativeWindow *window, uint32_t sequence, OHHDRMetadataKey key, int32_t size, const uint8_t *metaData) | 设置NativeWindow的HDR静态元数据集。 |
OH_NativeWindow_NativeWindowSetTunnelHandle(OHNativeWindow *window, const OHExtDataHandle *handle) | 设置NativeWindow的TunnelHandle。 |
详细的接口说明请参考native_window。
开发步骤
以下步骤描述了在OpenHarmony中如何使用NativeWindow
提供的NAPI
接口,申请图形Buffer
,并将生产图形内容写入图形Buffer
后,最终提交Buffer
到图形队列。
-
获取NativeWindow实例。可在
OH_NativeXComponent_Callback
提供的接口中获取。- 在xxx.ets 中定义 XComponent。
XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'nativerender'}) .onLoad((context) => { this.context = context; }) .onDestroy(() => { })
- 在 native c++ 层获取 NativeXComponent。
napi_value exportInstance = nullptr; napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); OH_NativeXComponent *nativeXComponent = nullptr; napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)); char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize);
- 定义 OH_NativeXComponent_Callback。
// 定义回调函数 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) { // 可获取 NativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... } void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) { // 可获取 NativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... } void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) { // 可获取 NativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... } void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) { // 可获取 NativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... }
// 初始化 OH_NativeXComponent_Callback OH_NativeXComponent_Callback callback_; callback_->OnSurfaceCreated = OnSurfaceCreatedCB; callback_->OnSurfaceChanged = OnSurfaceChangedCB; callback_->OnSurfaceDestroyed = OnSurfaceDestroyedCB; callback_->DispatchTouchEvent = DispatchTouchEventCB;
- 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。
OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback_);
- 在xxx.ets 中定义 XComponent。
-
设置NativeWindowBuffer的属性。使用
OH_NativeWindow_NativeWindowHandleOpt
设置NativeWindowBuffer
的属性。// 设置 NativeWindowBuffer 的读写场景 int code = SET_USAGE; int32_t usage = BUFFER_USAGE_CPU_READ | BUFFER_USAGE_CPU_WRITE | BUFFER_USAGE_MEM_DMA; int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, usage); // 设置 NativeWindowBuffer 的宽高 code = SET_BUFFER_GEOMETRY; int32_t width = 0x100; int32_t height = 0x100; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); // 设置 NativeWindowBuffer 的步长 code = SET_STRIDE; int32_t stride = 0x8; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride); // 设置 NativeWindowBuffer 的格式 code = SET_FORMAT; int32_t format = PIXEL_FMT_RGBA_8888; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, format);
-
从图形队列申请NativeWindowBuffer。
struct NativeWindowBuffer* buffer = nullptr; int fenceFd; // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 NativeWindowBuffer 实例 OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &fenceFd); // 通过 OH_NativeWindow_GetNativeBufferHandleFromNative 获取 buffer 的 handle BufferHandle* bufferHandle = OH_NativeWindow_GetNativeBufferHandleFromNative(buffer);
-
将生产的内容写入NativeWindowBuffer。
auto image = static_cast<uint8_t *>(buffer->sfbuffer->GetVirAddr()); static uint32_t value = 0x00; value++; uint32_t *pixel = static_cast<uint32_t *>(image); for (uint32_t x = 0; x < width; x++) { for (uint32_t y = 0; y < height; y++) { *pixel++ = value; } }
-
提交NativeWindowBuffer到图形队列。
// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为NativeWindowBuffer全部有内容更改。 Region region{nullptr, 0}; // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, fenceFd, region);
相关实例
针对NativeWindow的使用,有以下相关实例可供参考: