WebGL
The WebGL module provides the graphics drawing capability, such as processing the graphics position and color.
This module provides WebGL APIs that correspond to the OpenGL ES 2.0 feature set. For more information, see WebGL™.
NOTE
The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version.
WebGL complies with the OpenGL protocol and does not support multi-thread calling.
This module can be used only in the JavaScript-compatible web-like development paradigm.
Invoking Method
Create a <canvas> component in the HML file. The following is an example:
<!--xxx.hml-->
<div class="container">
<canvas ref="canvas1" style="width : 400px; height : 200px; background-color : lightyellow;"></canvas>
<button class="btn-button" onclick="BtnDraw2D">BtnDraw2D</button>
</div>
Obtain the <canvas> component instance in the JS file. The following is an example:
// Obtain the <canvas> component instance.
const el = this.$refs.canvas1;
// Obtain the WebGL context from the <canvas> component instance.
const gl = el.getContext('webgl');
// Call the WebGL API.
gl.clearColor(0.0, 0.0, 0.0, 1.0);
Type
System capability: SystemCapability.Graphic.Graphic2D.WebGL
Table 1 Type
Name | Type |
---|---|
GLenum | number |
GLboolean | boolean |
GLbitfield | number |
GLbyte | number |
GLshort | number |
GLint | number |
GLsizei | number |
GLintptr | number |
GLsizeiptr | number |
GLubyte | number |
GLushort | number |
GLuint | number |
GLfloat | number |
GLclampf | number |
TexImageSource | ImageData |
Float32List | array |
Int32List | array |
WebGLPowerPreference | string |
APIs
System capability: SystemCapability.Graphic.Graphic2D.WebGL
Table 2 APIs
Name |
---|
WebGLContextAttributes |
WebGLBuffer |
WebGLFrameBuffer |
WebGLProgram |
WebGLRenderbuffer |
WebGLShader |
WebGLTexture |
WebGLUniformLocation |
WebGLActiveInfo |
WebGLShaderPrecisionFormat |
WebGLRenderingContextBase |
WebGLRenderingContextOverloads |
WebGLContextAttributes
WebGLContextAttributes
Name | Type | Mandatory |
---|---|---|
alpha | boolean | No |
depth | boolean | No |
stencil | boolean | No |
antialias | boolean | No |
premultipliedAlpha | boolean | No |
preserveDrawingBuffer | boolean | No |
powerPreference | WebGLPowerPreference | No |
failIfMajorPerformanceCaveat | boolean | No |
desynchronized | boolean | No |
WebGLActiveInfo
WebGLActiveInfo
Name | Type | Mandatory |
---|---|---|
size | GLint | Yes |
type | GLenum | Yes |
name | string | Yes |
WebGLShaderPrecisionFormat
WebGLShaderPrecisionFormat
Name | Type | Mandatory |
---|---|---|
rangeMin | GLint | Yes |
rangeMax | GLint | Yes |
precision | GLint | Yes |
WebGLRenderingContextBase
WebGLRenderingContextBase
Attributes
Name | Type | Mandatory |
---|---|---|
DEPTH_BUFFER_BIT | GLenum | Yes |
STENCIL_BUFFER_BIT | GLenum | Yes |
COLOR_BUFFER_BIT | GLenum | Yes |
POINTS | GLenum | Yes |
LINES | GLenum | Yes |
LINE_LOOP | GLenum | Yes |
LINE_STRIP | GLenum | Yes |
TRIANGLES | GLenum | Yes |
TRIANGLE_STRIP | GLenum | Yes |
TRIANGLE_FAN | GLenum | Yes |
ZERO | GLenum | Yes |
ONE | GLenum | Yes |
SRC_COLOR | GLenum | Yes |
ONE_MINUS_SRC_COLOR | GLenum | Yes |
SRC_ALPHA | GLenum | Yes |
ONE_MINUS_SRC_ALPHA | GLenum | Yes |
DST_ALPHA | GLenum | Yes |
ONE_MINUS_DST_ALPHA | GLenum | Yes |
DST_COLOR | GLenum | Yes |
ONE_MINUS_DST_COLOR | GLenum | Yes |
SRC_ALPHA_SATURATE | GLenum | Yes |
FUNC_ADD | GLenum | Yes |
BLEND_EQUATION | GLenum | Yes |
BLEND_EQUATION_RGB | GLenum | Yes |
BLEND_EQUATION_ALPHA | GLenum | Yes |
FUNC_SUBTRACT | GLenum | Yes |
FUNC_REVERSE_SUBTRACT | GLenum | Yes |
BLEND_DST_RGB | GLenum | Yes |
BLEND_SRC_RGB | GLenum | Yes |
BLEND_DST_ALPHA | GLenum | Yes |
BLEND_SRC_ALPHA | GLenum | Yes |
CONSTANT_COLOR | GLenum | Yes |
ONE_MINUS_CONSTANT_COLOR | GLenum | Yes |
CONSTANT_ALPHA | GLenum | Yes |
ONE_MINUS_CONSTANT_ALPHA | GLenum | Yes |
BLEND_COLOR | GLenum | Yes |
ARRAY_BUFFER | GLenum | Yes |
ELEMENT_ARRAY_BUFFER | GLenum | Yes |
ARRAY_BUFFER_BINDING | GLenum | Yes |
ELEMENT_ARRAY_BUFFER_BINDING | GLenum | Yes |
STREAM_DRAW | GLenum | Yes |
STATIC_DRAW | GLenum | Yes |
DYNAMIC_DRAW | GLenum | Yes |
BUFFER_SIZE | GLenum | Yes |
BUFFER_USAGE | GLenum | Yes |
CURRENT_VERTEX_ATTRIB | GLenum | Yes |
FRONT | GLenum | Yes |
BACK | GLenum | Yes |
FRONT_AND_BACK | GLenum | Yes |
CULL_FACE | GLenum | Yes |
BLEND | GLenum | Yes |
DITHER | GLenum | Yes |
STENCIL_TEST | GLenum | Yes |
DEPTH_TEST | GLenum | Yes |
SCISSOR_TEST | GLenum | Yes |
POLYGON_OFFSET_FILL | GLenum | Yes |
SAMPLE_ALPHA_TO_COVERAGE | GLenum | Yes |
SAMPLE_COVERAGE | GLenum | Yes |
NO_ERROR | GLenum | Yes |
INVALID_ENUM | GLenum | Yes |
INVALID_VALUE | GLenum | Yes |
INVALID_OPERATION | GLenum | Yes |
OUT_OF_MEMORY | GLenum | Yes |
CW | GLenum | Yes |
CCW | GLenum | Yes |
LINE_WIDTH | GLenum | Yes |
ALIASED_POINT_SIZE_RANGE | GLenum | Yes |
ALIASED_LINE_WIDTH_RANGE | GLenum | Yes |
CULL_FACE_MODE | GLenum | Yes |
FRONT_FACE | GLenum | Yes |
DEPTH_RANGE | GLenum | Yes |
DEPTH_WRITEMASK | GLenum | Yes |
DEPTH_CLEAR_VALUE | GLenum | Yes |
DEPTH_FUNC | GLenum | Yes |
STENCIL_CLEAR_VALUE | GLenum | Yes |
STENCIL_FUNC | GLenum | Yes |
STENCIL_FAIL | GLenum | Yes |
STENCIL_PASS_DEPTH_FAIL | GLenum | Yes |
STENCIL_PASS_DEPTH_PASS | GLenum | Yes |
STENCIL_REF | GLenum | Yes |
STENCIL_VALUE_MASK | GLenum | Yes |
STENCIL_WRITEMASK | GLenum | Yes |
STENCIL_BACK_FUNC | GLenum | Yes |
STENCIL_BACK_FAIL | GLenum | Yes |
STENCIL_BACK_PASS_DEPTH_FAIL | GLenum | Yes |
STENCIL_BACK_PASS_DEPTH_PASS | GLenum | Yes |
STENCIL_BACK_REF | GLenum | Yes |
STENCIL_BACK_VALUE_MASK | GLenum | Yes |
STENCIL_BACK_WRITEMASK | GLenum | Yes |
VIEWPORT | GLenum | Yes |
SCISSOR_BOX | GLenum | Yes |
COLOR_CLEAR_VALUE | GLenum | Yes |
COLOR_WRITEMASK | GLenum | Yes |
UNPACK_ALIGNMENT | GLenum | Yes |
PACK_ALIGNMENT | GLenum | Yes |
MAX_TEXTURE_SIZE | GLenum | Yes |
MAX_VIEWPORT_DIMS | GLenum | Yes |
SUBPIXEL_BITS | GLenum | Yes |
RED_BITS | GLenum | Yes |
GREEN_BITS | GLenum | Yes |
BLUE_BITS | GLenum | Yes |
ALPHA_BITS | GLenum | Yes |
DEPTH_BITS | GLenum | Yes |
STENCIL_BITS | GLenum | Yes |
POLYGON_OFFSET_UNITS | GLenum | Yes |
POLYGON_OFFSET_FACTOR | GLenum | Yes |
TEXTURE_BINDING_2D | GLenum | Yes |
SAMPLE_BUFFERS | GLenum | Yes |
SAMPLES | GLenum | Yes |
SAMPLE_COVERAGE_VALUE | GLenum | Yes |
SAMPLE_COVERAGE_INVERT | GLenum | Yes |
COMPRESSED_TEXTURE_FORMATS | GLenum | Yes |
DONT_CARE | GLenum | Yes |
FASTEST | GLenum | Yes |
NICEST | GLenum | Yes |
GENERATE_MIPMAP_HINT | GLenum | Yes |
BYTE | GLenum | Yes |
UNSIGNED_BYTE | GLenum | Yes |
SHORT | GLenum | Yes |
UNSIGNED_SHORT | GLenum | Yes |
INT | GLenum | Yes |
UNSIGNED_INT | GLenum | Yes |
FLOAT | GLenum | Yes |
DEPTH_COMPONENT | GLenum | Yes |
ALPHA | GLenum | Yes |
RGB | GLenum | Yes |
RGBA | GLenum | Yes |
LUMINANCE | GLenum | Yes |
LUMINANCE_ALPHA | GLenum | Yes |
UNSIGNED_SHORT_4_4_4_4 | GLenum | Yes |
UNSIGNED_SHORT_5_5_5_1 | GLenum | Yes |
UNSIGNED_SHORT_5_6_5 | GLenum | Yes |
FRAGMENT_SHADER | GLenum | Yes |
VERTEX_SHADER | GLenum | Yes |
MAX_VERTEX_ATTRIBS | GLenum | Yes |
MAX_VERTEX_UNIFORM_VECTORS | GLenum | Yes |
MAX_VARYING_VECTORS | GLenum | Yes |
MAX_COMBINED_TEXTURE_IMAGE_UNITS | GLenum | Yes |
MAX_VERTEX_TEXTURE_IMAGE_UNITS | GLenum | Yes |
MAX_TEXTURE_IMAGE_UNITS | GLenum | Yes |
MAX_FRAGMENT_UNIFORM_VECTORS | GLenum | Yes |
SHADER_TYPE | GLenum | Yes |
DELETE_STATUS | GLenum | Yes |
LINK_STATUS | GLenum | Yes |
VALIDATE_STATUS | GLenum | Yes |
ATTACHED_SHADERS | GLenum | Yes |
ACTIVE_UNIFORMS | GLenum | Yes |
ACTIVE_ATTRIBUTES | GLenum | Yes |
SHADING_LANGUAGE_VERSION | GLenum | Yes |
CURRENT_PROGRAM | GLenum | Yes |
NEVER | GLenum | Yes |
LESS | GLenum | Yes |
EQUAL | GLenum | Yes |
LEQUAL | GLenum | Yes |
GREATER | GLenum | Yes |
NOTEQUAL | GLenum | Yes |
GEQUAL | GLenum | Yes |
ALWAYS | GLenum | Yes |
KEEP | GLenum | Yes |
REPLACE | GLenum | Yes |
INCR | GLenum | Yes |
DECR | GLenum | Yes |
INVERT | GLenum | Yes |
INCR_WRAP | GLenum | Yes |
DECR_WRAP | GLenum | Yes |
VENDOR | GLenum | Yes |
RENDERER | GLenum | Yes |
VERSION | GLenum | Yes |
NEAREST | GLenum | Yes |
LINEAR | GLenum | Yes |
NEAREST_MIPMAP_NEAREST | GLenum | Yes |
LINEAR_MIPMAP_NEAREST | GLenum | Yes |
NEAREST_MIPMAP_LINEAR | GLenum | Yes |
LINEAR_MIPMAP_LINEAR | GLenum | Yes |
TEXTURE_MIN_FILTER | GLenum | Yes |
TEXTURE_WRAP_S | GLenum | Yes |
TEXTURE_WRAP_T | GLenum | Yes |
TEXTURE_2D | GLenum | Yes |
TEXTURE | GLenum | Yes |
TEXTURE_CUBE_MAP | GLenum | Yes |
TEXTURE_BINDING_CUBE_MAP | GLenum | Yes |
TEXTURE_CUBE_MAP_POSITIVE_X | GLenum | Yes |
TEXTURE_CUBE_MAP_NEGATIVE_X | GLenum | Yes |
TEXTURE_CUBE_MAP_POSITIVE_Y | GLenum | Yes |
TEXTURE_CUBE_MAP_NEGATIVE_Y | GLenum | Yes |
TEXTURE_CUBE_MAP_POSITIVE_Z | GLenum | Yes |
TEXTURE_CUBE_MAP_NEGATIVE_Z | GLenum | Yes |
MAX_CUBE_MAP_TEXTURE_SIZE | GLenum | Yes |
TEXTURE0 | GLenum | Yes |
TEXTURE1 | GLenum | Yes |
TEXTURE2 | GLenum | Yes |
TEXTURE3 | GLenum | Yes |
TEXTURE4 | GLenum | Yes |
TEXTURE5 | GLenum | Yes |
TEXTURE6 | GLenum | Yes |
TEXTURE7 | GLenum | Yes |
TEXTURE8 | GLenum | Yes |
TEXTURE9 | GLenum | Yes |
TEXTURE10 | GLenum | Yes |
TEXTURE11 | GLenum | Yes |
TEXTURE12 | GLenum | Yes |
TEXTURE13 | GLenum | Yes |
TEXTURE14 | GLenum | Yes |
TEXTURE15 | GLenum | Yes |
TEXTURE16 | GLenum | Yes |
TEXTURE17 | GLenum | Yes |
TEXTURE18 | GLenum | Yes |
TEXTURE19 | GLenum | Yes |
TEXTURE20 | GLenum | Yes |
TEXTURE21 | GLenum | Yes |
TEXTURE22 | GLenum | Yes |
TEXTURE23 | GLenum | Yes |
TEXTURE24 | GLenum | Yes |
TEXTURE25 | GLenum | Yes |
TEXTURE26 | GLenum | Yes |
TEXTURE27 | GLenum | Yes |
TEXTURE28 | GLenum | Yes |
TEXTURE29 | GLenum | Yes |
TEXTURE30 | GLenum | Yes |
TEXTURE31 | GLenum | Yes |
ACTIVE_TEXTURE | GLenum | Yes |
REPEAT | GLenum | Yes |
CLAMP_TO_EDGE | GLenum | Yes |
MIRRORED_REPEAT | GLenum | Yes |
FLOAT_VEC2 | GLenum | Yes |
FLOAT_VEC3 | GLenum | Yes |
FLOAT_VEC4 | GLenum | Yes |
INT_VEC2 | GLenum | Yes |
INT_VEC3 | GLenum | Yes |
INT_VEC4 | GLenum | Yes |
BOOL | GLenum | Yes |
BOOL_VEC2 | GLenum | Yes |
BOOL_VEC3 | GLenum | Yes |
BOOL_VEC4 | GLenum | Yes |
FLOAT_MAT2 | GLenum | Yes |
FLOAT_MAT3 | GLenum | Yes |
FLOAT_MAT4 | GLenum | Yes |
SAMPLER_2D | GLenum | Yes |
SAMPLER_CUBE | GLenum | Yes |
VERTEX_ATTRIB_ARRAY_ENABLED | GLenum | Yes |
VERTEX_ATTRIB_ARRAY_SIZE | GLenum | Yes |
VERTEX_ATTRIB_ARRAY_STRIDE | GLenum | Yes |
VERTEX_ATTRIB_ARRAY_TYPE | GLenum | Yes |
VERTEX_ATTRIB_ARRAY_NORMALIZED | GLenum | Yes |
VERTEX_ATTRIB_ARRAY_POINTER | GLenum | Yes |
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | GLenum | Yes |
IMPLEMENTATION_COLOR_READ_TYPE | GLenum | Yes |
IMPLEMENTATION_COLOR_READ_FORMAT | GLenum | Yes |
COMPILE_STATUS | GLenum | Yes |
LOW_FLOAT | GLenum | Yes |
MEDIUM_FLOAT | GLenum | Yes |
HIGH_FLOAT | GLenum | Yes |
LOW_INT | GLenum | Yes |
MEDIUM_INT | GLenum | Yes |
HIGH_INT | GLenum | Yes |
FRAMEBUFFER | GLenum | Yes |
RENDERBUFFER | GLenum | Yes |
RGBA4 | GLenum | Yes |
RGB5_A1 | GLenum | Yes |
RGB565 | GLenum | Yes |
DEPTH_COMPONENT16 | GLenum | Yes |
STENCIL_INDEX8 | GLenum | Yes |
DEPTH_STENCIL | GLenum | Yes |
RENDERBUFFER_WIDTH | GLenum | Yes |
RENDERBUFFER_HEIGHT | GLenum | Yes |
RENDERBUFFER_INTERNAL_FORMAT | GLenum | Yes |
RENDERBUFFER_RED_SIZE | GLenum | Yes |
RENDERBUFFER_GREEN_SIZE | GLenum | Yes |
RENDERBUFFER_BLUE_SIZE | GLenum | Yes |
RENDERBUFFER_ALPHA_SIZE | GLenum | Yes |
RENDERBUFFER_DEPTH_SIZE | GLenum | Yes |
RENDERBUFFER_STENCIL_SIZE | GLenum | Yes |
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | GLenum | Yes |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | GLenum | Yes |
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | GLenum | Yes |
COLOR_ATTACHMENT0 | GLenum | Yes |
DEPTH_ATTACHMENT | GLenum | Yes |
STENCIL_ATTACHMENT | GLenum | Yes |
DEPTH_STENCIL_ATTACHMENT | GLenum | Yes |
NONE | GLenum | Yes |
FRAMEBUFFER_COMPLETE | GLenum | Yes |
FRAMEBUFFER_INCOMPLETE_ATTACHMENT | GLenum | Yes |
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | GLenum | Yes |
FRAMEBUFFER_INCOMPLETE_DIMENSIONS | GLenum | Yes |
FRAMEBUFFER_UNSUPPORTED | GLenum | Yes |
FRAMEBUFFER_BINDING | GLenum | Yes |
RENDERBUFFER_BINDING | GLenum | Yes |
MAX_RENDERBUFFER_SIZE | GLenum | Yes |
INVALID_FRAMEBUFFER_OPERATION | GLenum | Yes |
UNPACK_FLIP_Y_WEBGL | GLenum | Yes |
UNPACK_PREMULTIPLY_ALPHA_WEBGL | GLenum | Yes |
CONTEXT_LOST_WEBGL | GLenum | Yes |
UNPACK_COLORSPACE_CONVERSION_WEBGL | GLenum | Yes |
BROWSER_DEFAULT_WEBGL | GLenum | Yes |
canvas | HTMLCanvasElement | OffscreenCanvas | Yes |
drawingBufferWidth | GLsizei | Yes |
drawingBufferHeight | GLsizei | Yes |
Methods
Method | Return Value Type |
---|---|
getContextAttributes() | WebGLContextAttributes | null |
isContextLost() | boolean |
getSupportedExtensions() | string[] | null |
getExtension(name: string) | any |
activeTexture(texture: GLenum) | void |
attachShader(program: WebGLProgram, shader: WebGLShader) | void |
bindAttribLocation(program: WebGLProgram, index: GLuint, name: string) | void |
bindBuffer(target: GLenum, buffer: WebGLBuffer | null) | void |
bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer | null) | void |
bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer | null) | void |
bindTexture(target: GLenum, texture: WebGLTexture | null) | void |
blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void |
blendEquation(mode: GLenum) | void |
blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) | void |
blendFunc(sfactor: GLenum, dfactor: GLenum) | void |
blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) | void |
checkFramebufferStatus(target: GLenum) | GLenum |
clear(mask: GLbitfield) | void |
clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void |
clearDepth(depth: GLclampf) | void |
clearStencil(s: GLint) | void |
colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) | void |
compileShader(shader: WebGLShader) | void |
copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) | void |
copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
createBuffer() | WebGLBuffer | null |
createFramebuffer() | WebGLFramebuffer | null |
createProgram() | WebGLProgram | null |
createRenderbuffer() | WebGLRenderbuffer | null |
createShader(type: GLenum) | WebGLShader | null |
createTexture() | WebGLTexture | null |
cullFace(mode: GLenum) | void |
deleteBuffer(buffer: WebGLBuffer | null) | void |
deleteFramebuffer(framebuffer: WebGLFramebuffer | null) | void |
deleteProgram(program: WebGLProgram | null) | void |
deleteRenderbuffer(renderbuffer: WebGLRenderbuffer | null) | void |
deleteShader(shader: WebGLShader | null) | void |
deleteTexture(texture: WebGLTexture | null) | void |
depthFunc(func: GLenum) | void |
depthMask(flag: GLboolean) | void |
depthRange(zNear: GLclampf, zFar: GLclampf) | void |
detachShader(program: WebGLProgram, shader: WebGLShader) | void |
disable(cap: GLenum) | void |
disableVertexAttribArray(index: GLuint) | void |
drawArrays(mode: GLenum, first: GLint, count: GLsizei) | void |
drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) | void |
enable(cap: GLenum) | void |
enableVertexAttribArray(index: GLuint) | void |
finish() | void |
flush() | void |
framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer | null) | void |
framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture | null, level: GLint) | void |
frontFace(mode: GLenum) | void |
generateMipmap(target: GLenum) | void |
getActiveAttrib(program: WebGLProgram, index: GLuint) | WebGLActiveInfo | null |
getActiveUniform(program: WebGLProgram, index: GLuint) | WebGLActiveInfo | null |
getAttachedShaders(program: WebGLProgram) | WebGLShader[] | null |
getAttribLocation(program: WebGLProgram, name: string) | GLint |
getBufferParameter(target: GLenum, pname: GLenum) | any |
getParameter(pname: GLenum) | any |
getError() | GLenum |
getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum) | any |
getProgramParameter(program: WebGLProgram, pname: GLenum) | any |
getProgramInfoLog(program: WebGLProgram) | string | null |
getRenderbufferParameter(target: GLenum, pname: GLenum) | any |
getShaderParameter(shader: WebGLShader, pname: GLenum) | any |
getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum) | WebGLShaderPrecisionFormat | null |
getShaderInfoLog(shader: WebGLShader) | string | null |
getShaderSource(shader: WebGLShader) | string | null |
getTexParameter(target: GLenum, pname: GLenum) | any |
getUniform(program: WebGLProgram, location: WebGLUniformLocation) | any |
getUniformLocation(program: WebGLProgram, name: string) | WebGLUniformLocation | null |
getVertexAttrib(index: GLuint, pname: GLenum) | any |
getVertexAttribOffset(index: GLuint, pname: GLenum) | GLintptr |
hint(target: GLenum, mode: GLenum) | void |
isBuffer(buffer: WebGLBuffer | null) | GLboolean |
isEnabled(cap: GLenum) | GLboolean |
isFramebuffer(framebuffer: WebGLFramebuffer | null) | GLboolean |
isProgram(program: WebGLProgram | null) | GLboolean |
isRenderbuffer(renderbuffer: WebGLRenderbuffer | null) | GLboolean |
isShader(shader: WebGLShader | null) | GLboolean |
isTexture(texture: WebGLTexture | null) | GLboolean |
lineWidth(width: GLfloat) | void |
linkProgram(program: WebGLProgram) | void |
pixelStorei(pname: GLenum, param: GLint | GLboolean) | void |
polygonOffset(factor: GLfloat, units: GLfloat) | void |
renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) | void |
sampleCoverage(value: GLclampf, invert: GLboolean) | void |
scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
shaderSource(shader: WebGLShader, source: string) | void |
stencilFunc(func: GLenum, ref: GLint, mask: GLuint) | void |
stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint) | void |
stencilMask(mask: GLuint) | void |
stencilMaskSeparate(face: GLenum, mask: GLuint) | void |
stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) | void |
stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum) | void |
texParameterf(target: GLenum, pname: GLenum, param: GLfloat) | void |
texParameteri(target: GLenum, pname: GLenum, param: GLint) | void |
uniform1f(location: WebGLUniformLocation | null, x: GLfloat) | void |
uniform2f(location: WebGLUniformLocation | null, x: GLfloat, y: GLfloat) | void |
uniform3f(location: WebGLUniformLocation | null, x: GLfloat, y: GLfloat, z: GLfloat) | void |
uniform4f(location: WebGLUniformLocation | null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void |
uniform1i(location: WebGLUniformLocation | null, x: GLint) | void |
uniform2i(location: WebGLUniformLocation | null, x: GLint, y: GLint) | void |
uniform3i(location: WebGLUniformLocation | null, x: GLint, y: GLint, z: GLint) | void |
uniform4i(location: WebGLUniformLocation | null, x: GLint, y: GLint, z: GLint, w: GLint) | void |
useProgram(program: WebGLProgram | null) | void |
validateProgram(program: WebGLProgram) | void |
vertexAttrib1f(index: GLuint, x: GLfloat) | void |
vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) | void |
vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) | void |
vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void |
vertexAttrib1fv(index: GLuint, values: Float32List) | void |
vertexAttrib2fv(index: GLuint, values: Float32List) | void |
vertexAttrib3fv(index: GLuint, values: Float32List) | void |
vertexAttrib4fv(index: GLuint, values: Float32List) | void |
vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr) | void |
viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
WebGLRenderingContextOverloads
WebGLRenderingContextOverloads
Method | Return Value Type |
---|---|
bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void |
bufferData(target: GLenum, data: BufferSource | null, usage: GLenum) | void |
bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource) | void |
compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView) | void |
compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView) | void |
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null) | void |
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView | null) | void |
texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null) | void |
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
uniform1fv(location: WebGLUniformLocation | null, v: Float32List) | void |
uniform2fv(location: WebGLUniformLocation | null, v: Float32List) | void |
uniform3fv(location: WebGLUniformLocation | null, v: Float32List) | void |
uniform4fv(location: WebGLUniformLocation | null, v: Float32List) | void |
uniform1iv(location: WebGLUniformLocation | null, v: Int32List) | void |
uniform2iv(location: WebGLUniformLocation | null, v: Int32List) | void |
uniform3iv(location: WebGLUniformLocation | null, v: Int32List) | void |
uniform4iv(location: WebGLUniformLocation | null, v: Int32List) | void |
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Float32List) | void |
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Float32List) | void |
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Float32List) | void |