Touch Event
A touch event is triggered when a finger is pressed, slides, or is lifted from a component.
NOTE
This event is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
Events
Name | Bubbling Supported | Description |
---|---|---|
onTouch(event: (event?: TouchEvent) => void) | Yes | Invoked when a touch event is triggered. For details about event, see TouchEvent. |
TouchEvent
Name | Type | Description |
---|---|---|
type | TouchType | Type of the touch event. |
touches | Array<TouchObject> | All finger information. |
changedTouches | Array<TouchObject> | Finger information changed. |
stopPropagation | () => void | Stops the event from bubbling upwards or downwards. |
timestamp8+ | number | Timestamp of the event. It is interval between the time when the event is triggered and the time when the system starts, in nanoseconds. |
target8+ | EventTarget | Display area of the element that triggers the gesture event. |
source8+ | SourceType | Event input device. |
TouchObject
Name | Type | Description |
---|---|---|
type | TouchType | Type of the touch event. |
id | number | Unique identifier of a finger. |
screenX | number | X coordinate of the touch point relative to the upper left corner of the application window. |
screenY | number | Y coordinate of the touch point relative to the upper left corner of the application window. |
x | number | X coordinate of the touch point relative to the upper left corner of the component being touched. |
y | number | Y coordinate of the touch point relative to the upper left corner of the component being touched. |
Example
// xxx.ets
@Entry
@Component
struct TouchExample {
@State text: string = ''
@State eventType: string = ''
build() {
Column() {
Button('Touch').height(40).width(100)
.onTouch((event: TouchEvent) => {
if (event.type === TouchType.Down) {
this.eventType = 'Down'
}
if (event.type === TouchType.Up) {
this.eventType = 'Up'
}
if (event.type === TouchType.Move) {
this.eventType = 'Move'
}
this.text = 'TouchType:' + this.eventType + '\nDistance between touch point and touch element:\nx: '
+ event.touches[0].x + '\n' + 'y: ' + event.touches[0].y + '\nComponent globalPos:('
+ event.target.area.globalPosition.x + ',' + event.target.area.globalPosition.y + ')\nwidth:'
+ event.target.area.width + '\nheight:' + event.target.area.height
})
Button('Touch').height(50).width(200).margin(20)
.onTouch((event: TouchEvent) => {
if (event.type === TouchType.Down) {
this.eventType = 'Down'
}
if (event.type === TouchType.Up) {
this.eventType = 'Up'
}
if (event.type === TouchType.Move) {
this.eventType = 'Move'
}
this.text = 'TouchType:' + this.eventType + '\nDistance between touch point and touch element:\nx: '
+ event.touches[0].x + '\n' + 'y: ' + event.touches[0].y + '\nComponent globalPos:('
+ event.target.area.globalPosition.x + ',' + event.target.area.globalPosition.y + ')\nwidth:'
+ event.target.area.width + '\nheight:' + event.target.area.height
})
Text(this.text)
}.width('100%').padding(30)
}
}