Combined Gestures

Continuous recognition, parallel recognition, and exclusive recognition are supported for a group of gestures.

NOTE

The APIs of this module are supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.

APIs

GestureGroup(mode: GestureMode, ...gesture: GestureType[])

  • Parameters
Name Type Mandatory Default Value Description
mode GestureMode Yes - Recognition mode of combined gestures.
gesture TapGesture
| LongPressGesture
| PanGesture
| PinchGesture
| RotationGesture
Yes - Variable-length parameter, indicating one or more basic gesture types. These gestures are recognized in combination.

GestureMode

Name Description
Sequence Sequential recognition: Gestures are recognized in the registration sequence until all gestures are recognized successfully. When one gesture fails to be recognized, all gestures fail to be recognized.
Parallel Parallel recognition. Registered gestures are recognized concurrently until all gestures are recognized. The recognition result of each gesture does not affect each other.
Exclusive Exclusive recognition. Registered gestures are identified concurrently. If one gesture is successfully recognized, gesture recognition ends.

Events

Name Description
onCancel(event: () => void) Callback for the GestureMode.Sequence cancellation event.

Example

// xxx.ets
@Entry
@Component
struct GestureGroupExample {
  @State count: number = 0
  @State offsetX: number = 0
  @State offsetY: number = 0
  @State positionX: number = 0
  @State positionY: number = 0
  @State borderStyles: BorderStyle = BorderStyle.Solid

  build() {
    Column() {
      Text('sequence gesture\n' + 'LongPress onAction:' + this.count + '\nPanGesture offset:\nX: ' + this.offsetX + '\n' + 'Y: ' + this.offsetY)
    }
    .translate({ x: this.offsetX, y: this.offsetY, z: 0 })
    .height(150)
    .width(200)
    .padding(20)
    .margin(20)
    .border({ width: 3, style: this.borderStyles })
    .gesture(
      // The following combined gestures are recognized in sequential recognition mode. If the long press gesture event is not triggered correctly, the drag gesture event will not be triggered.
    GestureGroup(GestureMode.Sequence,
    LongPressGesture({ repeat: true })
      .onAction((event: GestureEvent) => {
        if (event.repeat) {
          this.count++
        }
        console.info('LongPress onAction')
      })
      .onActionEnd(() => {
        console.info('LongPress end')
      }),
    PanGesture()
      .onActionStart(() => {
        this.borderStyles = BorderStyle.Dashed
        console.info('pan start')
      })
      .onActionUpdate((event: GestureEvent) => {
        this.offsetX = this.positionX + event.offsetX
        this.offsetY = this.positionY + event.offsetY
        console.info('pan update')
      })
      .onActionEnd(() => {
        this.positionX = this.offsetX
        this.positionY = this.offsetY
        this.borderStyles = BorderStyle.Solid
        console.info('pan end')
      })
    )
      .onCancel(() => {
        console.info('sequence gesture canceled')
      })
    )
  }
}

Diagram:

In sequence recognition mode the long press gesture event is triggered first.

en-us_image_0000001174104384

After the long press gesture is recognized, the drag gesture event is triggered.

en-us_image1_0000001174104384