触屏事件
触屏事件指当手指/手写笔在组件上按下、滑动、抬起时触发的回调事件。包括点击事件、拖拽事件和触摸事件。
图1 触摸事件原理
点击事件
点击事件是指通过手指或手写笔做出一次完整的按下和抬起动作。当发生点击事件时,会触发以下回调函数:
onClick(event: (event?: ClickEvent) => void)
event参数提供点击事件相对于窗口或组件的坐标位置,以及发生点击的事件源。
例如通过按钮的点击事件控制图片的显示和隐藏。
@Entry
@Component
struct IfElseTransition {
@State flag: boolean = true;
@State btnMsg: string = 'show';
build() {
Column() {
Button(this.btnMsg).width(80).height(30).margin(30)
.onClick(() => {
if (this.flag) {
this.btnMsg = 'hide';
} else {
this.btnMsg = 'show';
}
// 点击Button控制Image的显示和消失
this.flag = !this.flag;
})
if (this.flag) {
Image($r('app.media.icon')).width(200).height(200)
}
}.height('100%').width('100%')
}
}
拖拽事件
拖拽事件指手指/手写笔长按组件(>=500ms),并拖拽到接收区域释放的事件。拖拽事件触发流程:
拖拽事件的触发通过长按、拖动平移判定,手指平移的距离达到5vp即可触发拖拽事件。ArkUI支持应用内、跨应用的拖拽事件。
拖拽事件提供以下接口:
接口名称 | 描述 |
---|---|
onDragStart(event: (event?: DragEvent, extraParams?: string) => CustomBuilder | DragItemInfo) | 拖拽启动接口。当前仅支持自定义pixelmap和自定义组件。 |
onDragEnter(event: (event?: DragEvent, extraParams?: string) => void) | 拖拽进入组件接口。DragEvent定义拖拽发生位置,extraParmas表示用户自定义信息 |
onDragLeave(event: (event?: DragEvent, extraParams?: string) => void) | 拖拽离开组件接口。DragEvent定义拖拽发生位置,extraParmas表示拖拽事件额外信息。 |
onDragMove(event: (event?: DragEvent, extraParams?: string) => void) | 拖拽移动接口。DragEvent定义拖拽发生位置,extraParmas表示拖拽事件额外信息。 |
onDrop(event: (event?: DragEvent, extraParams?: string) => void) | 拖拽释放组件接口。DragEvent定义拖拽发生位置,extraParmas表示拖拽事件额外信息。 |
如下是跨窗口拖拽,拖出窗口示例:
import image from '@ohos.multimedia.image';
@Entry
@Component
struct Index {
@State visible: Visibility = Visibility.Visible
private pixelMapReader = undefined
aboutToAppear() {
console.info('begin to create pixmap has info message: ')
this.createPixelMap()
}
createPixelMap() {
let color = new ArrayBuffer(4 * 96 * 96);
var buffer = new Uint8Array(color);
for (var i = 0; i < buffer.length; i++) {
buffer[i] = (i + 1) % 255;
}
let opts = {
alphaType: 0,
editable: true,
pixelFormat: 4,
scaleMode: 1,
size: { height: 96, width: 96 }
}
const promise = image.createPixelMap(color, opts);
promise.then((data) => {
console.info('create pixmap has info message: ' + JSON.stringify(data))
this.pixelMapReader = data;
})
}
@Builder pixelMapBuilder() {
Text('drag item')
.width('100%')
.height(100)
.fontSize(16)
.textAlign(TextAlign.Center)
.borderRadius(10)
.backgroundColor(0xFFFFFF)
}
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Text('App1')
.width('40%')
.height(80)
.fontSize(20)
.margin(30)
.textAlign(TextAlign.Center)
.backgroundColor(Color.Pink)
.visibility(Visibility.Visible)
Text('Across Window Drag This')
.width('80%')
.height(80)
.fontSize(16)
.margin(30)
.textAlign(TextAlign.Center)
.backgroundColor(Color.Pink)
.visibility(this.visible)
.onDragStart(() => { //启动跨窗口拖拽
console.info('Text onDrag start')
return { pixelMap: this.pixelMapReader, extraInfo: 'custom extra info.' }
})
.onDrop((event: DragEvent, extraParams: string) => {
console.info('Text onDragDrop, ')
this.visible = Visibility.None //拖动结束后,使源不可见
})
}
.width('100%')
.height('100%')
}
}
跨窗口拖拽,拖入示例:
@Entry
@Component
struct Index {
@State number: string[] = ['drag here']
@State text: string = ''
@State bool1: boolean = false
@State bool2: boolean = false
@State visible: Visibility = Visibility.Visible
@State visible2: Visibility = Visibility.None
scroller: Scroller = new Scroller()
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Text('App2')
.width('40%')
.height(80)
.fontSize(20)
.margin(30)
.textAlign(TextAlign.Center)
.backgroundColor(Color.Pink)
.visibility(Visibility.Visible)
List({ space: 20, initialIndex: 0 }) {
ForEach(this.number, (item) => {
ListItem() {
Text('' + item)
.width('100%')
.height(80)
.fontSize(16)
.borderRadius(10)
.textAlign(TextAlign.Center)
.backgroundColor(0xFFFFFF)
}
}, item => item)
ListItem() {
Text('Across Window Drag This')
.width('80%')
.height(80)
.fontSize(16)
.margin(30)
.textAlign(TextAlign.Center)
.backgroundColor(Color.Pink)
.visibility(this.visible2)
}
}
.height('50%')
.width('90%')
.border({ width: 1 })
.divider({ strokeWidth: 2, color: 0xFFFFFF, startMargin: 20, endMargin: 20 })
.onDragEnter((event: DragEvent, extraParams: string) => { //拖拽进去组件
console.info('List onDragEnter, ' + extraParams)
})
.onDragMove((event: DragEvent, extraParams: string) => { //拖拽时移动
console.info('List onDragMove, ' + extraParams)
})
.onDragLeave((event: DragEvent, extraParams: string) => { //拖拽离开组件
console.info('List onDragLeave, ' + extraParams)
})
.onDrop((event: DragEvent, extraParams: string) => { //释放组件
console.info('List onDragDrop, ' + extraParams)
this.visible2 = Visibility.Visible //拖拽完成使拖入目标可见
})
}
.width('100%')
.height('100%')
}
}
触摸事件
当手指或手写笔在组件上触碰时,会触发不同动作所对应的事件响应,包括按下(Down)、滑动(Move)、抬起(Up)事件:
onTouch(event: (event?: TouchEvent) => void)
-
event.type为TouchType.Down:表示手指按下。
-
event.type为TouchType.Up:表示手指抬起。
-
event.type为TouchType.Move:表示手指按住移动。
触摸事件可以同时多指触发,通过event参数可获取触发的手指位置、手指唯一标志、当前发生变化的手指和输入的设备源等信息。
// xxx.ets
@Entry
@Component
struct TouchExample {
@State text: string = '';
@State eventType: string = '';
build() {
Column() {
Button('Touch').height(40).width(100)
.onTouch((event: TouchEvent) => {
if (event.type === TouchType.Down) {
this.eventType = 'Down';
}
if (event.type === TouchType.Up) {
this.eventType = 'Up';
}
if (event.type === TouchType.Move) {
this.eventType = 'Move';
}
this.text = 'TouchType:' + this.eventType + '\nDistance between touch point and touch element:\nx: '
+ event.touches[0].x + '\n' + 'y: ' + event.touches[0].y + '\nComponent globalPos:('
+ event.target.area.globalPosition.x + ',' + event.target.area.globalPosition.y + ')\nwidth:'
+ event.target.area.width + '\nheight:' + event.target.area.height
})
Button('Touch').height(50).width(200).margin(20)
.onTouch((event: TouchEvent) => {
if (event.type === TouchType.Down) {
this.eventType = 'Down';
}
if (event.type === TouchType.Up) {
this.eventType = 'Up';
}
if (event.type === TouchType.Move) {
this.eventType = 'Move';
}
this.text = 'TouchType:' + this.eventType + '\nDistance between touch point and touch element:\nx: '
+ event.touches[0].x + '\n' + 'y: ' + event.touches[0].y + '\nComponent globalPos:('
+ event.target.area.globalPosition.x + ',' + event.target.area.globalPosition.y + ')\nwidth:'
+ event.target.area.width + '\nheight:' + event.target.area.height
})
Text(this.text)
}.width('100%').padding(30)
}
}