Change Type | Old Version | New Version | d.ts File |
---|---|---|---|
Added | NA | Method or attribute name: READ_BUFFER Function name: readonly READ_BUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNPACK_ROW_LENGTH Function name: readonly UNPACK_ROW_LENGTH: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNPACK_SKIP_ROWS Function name: readonly UNPACK_SKIP_ROWS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNPACK_SKIP_PIXELS Function name: readonly UNPACK_SKIP_PIXELS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: PACK_ROW_LENGTH Function name: readonly PACK_ROW_LENGTH: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: PACK_SKIP_ROWS Function name: readonly PACK_SKIP_ROWS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: PACK_SKIP_PIXELS Function name: readonly PACK_SKIP_PIXELS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR Function name: readonly COLOR: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DEPTH Function name: readonly DEPTH: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: STENCIL Function name: readonly STENCIL: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RED Function name: readonly RED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB8 Function name: readonly RGB8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA8 Function name: readonly RGBA8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB10_A2 Function name: readonly RGB10_A2: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_BINDING_3D Function name: readonly TEXTURE_BINDING_3D: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNPACK_SKIP_IMAGES Function name: readonly UNPACK_SKIP_IMAGES: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNPACK_IMAGE_HEIGHT Function name: readonly UNPACK_IMAGE_HEIGHT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_3D Function name: readonly TEXTURE_3D: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_WRAP_R Function name: readonly TEXTURE_WRAP_R: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_3D_TEXTURE_SIZE Function name: readonly MAX_3D_TEXTURE_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_2_10_10_10_REV Function name: readonly UNSIGNED_INT_2_10_10_10_REV: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_ELEMENTS_VERTICES Function name: readonly MAX_ELEMENTS_VERTICES: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_ELEMENTS_INDICES Function name: readonly MAX_ELEMENTS_INDICES: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_MIN_LOD Function name: readonly TEXTURE_MIN_LOD: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_MAX_LOD Function name: readonly TEXTURE_MAX_LOD: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_BASE_LEVEL Function name: readonly TEXTURE_BASE_LEVEL: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_MAX_LEVEL Function name: readonly TEXTURE_MAX_LEVEL: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MIN Function name: readonly MIN: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX Function name: readonly MAX: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DEPTH_COMPONENT24 Function name: readonly DEPTH_COMPONENT24: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_TEXTURE_LOD_BIAS Function name: readonly MAX_TEXTURE_LOD_BIAS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_COMPARE_MODE Function name: readonly TEXTURE_COMPARE_MODE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_COMPARE_FUNC Function name: readonly TEXTURE_COMPARE_FUNC: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: CURRENT_QUERY Function name: readonly CURRENT_QUERY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: QUERY_RESULT Function name: readonly QUERY_RESULT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: QUERY_RESULT_AVAILABLE Function name: readonly QUERY_RESULT_AVAILABLE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: STREAM_READ Function name: readonly STREAM_READ: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: STREAM_COPY Function name: readonly STREAM_COPY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: STATIC_READ Function name: readonly STATIC_READ: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: STATIC_COPY Function name: readonly STATIC_COPY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DYNAMIC_READ Function name: readonly DYNAMIC_READ: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DYNAMIC_COPY Function name: readonly DYNAMIC_COPY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_DRAW_BUFFERS Function name: readonly MAX_DRAW_BUFFERS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER0 Function name: readonly DRAW_BUFFER0: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER1 Function name: readonly DRAW_BUFFER1: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER2 Function name: readonly DRAW_BUFFER2: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER3 Function name: readonly DRAW_BUFFER3: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER4 Function name: readonly DRAW_BUFFER4: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER5 Function name: readonly DRAW_BUFFER5: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER6 Function name: readonly DRAW_BUFFER6: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER7 Function name: readonly DRAW_BUFFER7: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER8 Function name: readonly DRAW_BUFFER8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER9 Function name: readonly DRAW_BUFFER9: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER10 Function name: readonly DRAW_BUFFER10: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER11 Function name: readonly DRAW_BUFFER11: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER12 Function name: readonly DRAW_BUFFER12: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER13 Function name: readonly DRAW_BUFFER13: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER14 Function name: readonly DRAW_BUFFER14: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_BUFFER15 Function name: readonly DRAW_BUFFER15: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_FRAGMENT_UNIFORM_COMPONENTS Function name: readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_VERTEX_UNIFORM_COMPONENTS Function name: readonly MAX_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SAMPLER_3D Function name: readonly SAMPLER_3D: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SAMPLER_2D_SHADOW Function name: readonly SAMPLER_2D_SHADOW: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAGMENT_SHADER_DERIVATIVE_HINT Function name: readonly FRAGMENT_SHADER_DERIVATIVE_HINT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: PIXEL_PACK_BUFFER Function name: readonly PIXEL_PACK_BUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: PIXEL_UNPACK_BUFFER Function name: readonly PIXEL_UNPACK_BUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: PIXEL_PACK_BUFFER_BINDING Function name: readonly PIXEL_PACK_BUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: PIXEL_UNPACK_BUFFER_BINDING Function name: readonly PIXEL_UNPACK_BUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FLOAT_MAT2x3 Function name: readonly FLOAT_MAT2x3: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FLOAT_MAT2x4 Function name: readonly FLOAT_MAT2x4: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FLOAT_MAT3x2 Function name: readonly FLOAT_MAT3x2: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FLOAT_MAT3x4 Function name: readonly FLOAT_MAT3x4: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FLOAT_MAT4x2 Function name: readonly FLOAT_MAT4x2: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FLOAT_MAT4x3 Function name: readonly FLOAT_MAT4x3: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SRGB Function name: readonly SRGB: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SRGB8 Function name: readonly SRGB8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SRGB8_ALPHA8 Function name: readonly SRGB8_ALPHA8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COMPARE_REF_TO_TEXTURE Function name: readonly COMPARE_REF_TO_TEXTURE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA32F Function name: readonly RGBA32F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB32F Function name: readonly RGB32F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA16F Function name: readonly RGBA16F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB16F Function name: readonly RGB16F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: VERTEX_ATTRIB_ARRAY_INTEGER Function name: readonly VERTEX_ATTRIB_ARRAY_INTEGER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_ARRAY_TEXTURE_LAYERS Function name: readonly MAX_ARRAY_TEXTURE_LAYERS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MIN_PROGRAM_TEXEL_OFFSET Function name: readonly MIN_PROGRAM_TEXEL_OFFSET: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_PROGRAM_TEXEL_OFFSET Function name: readonly MAX_PROGRAM_TEXEL_OFFSET: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_VARYING_COMPONENTS Function name: readonly MAX_VARYING_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_2D_ARRAY Function name: readonly TEXTURE_2D_ARRAY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_BINDING_2D_ARRAY Function name: readonly TEXTURE_BINDING_2D_ARRAY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R11F_G11F_B10F Function name: readonly R11F_G11F_B10F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_10F_11F_11F_REV Function name: readonly UNSIGNED_INT_10F_11F_11F_REV: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB9_E5 Function name: readonly RGB9_E5: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_5_9_9_9_REV Function name: readonly UNSIGNED_INT_5_9_9_9_REV: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_MODE Function name: readonly TRANSFORM_FEEDBACK_BUFFER_MODE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_VARYINGS Function name: readonly TRANSFORM_FEEDBACK_VARYINGS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_START Function name: readonly TRANSFORM_FEEDBACK_BUFFER_START: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_SIZE Function name: readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN Function name: readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RASTERIZER_DISCARD Function name: readonly RASTERIZER_DISCARD: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS Function name: readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: INTERLEAVED_ATTRIBS Function name: readonly INTERLEAVED_ATTRIBS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SEPARATE_ATTRIBS Function name: readonly SEPARATE_ATTRIBS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_BUFFER Function name: readonly TRANSFORM_FEEDBACK_BUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_BINDING Function name: readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA32UI Function name: readonly RGBA32UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB32UI Function name: readonly RGB32UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA16UI Function name: readonly RGBA16UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB16UI Function name: readonly RGB16UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA8UI Function name: readonly RGBA8UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB8UI Function name: readonly RGB8UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA32I Function name: readonly RGBA32I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB32I Function name: readonly RGB32I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA16I Function name: readonly RGBA16I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB16I Function name: readonly RGB16I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA8I Function name: readonly RGBA8I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB8I Function name: readonly RGB8I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RED_INTEGER Function name: readonly RED_INTEGER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB_INTEGER Function name: readonly RGB_INTEGER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA_INTEGER Function name: readonly RGBA_INTEGER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SAMPLER_2D_ARRAY Function name: readonly SAMPLER_2D_ARRAY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SAMPLER_2D_ARRAY_SHADOW Function name: readonly SAMPLER_2D_ARRAY_SHADOW: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SAMPLER_CUBE_SHADOW Function name: readonly SAMPLER_CUBE_SHADOW: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_VEC2 Function name: readonly UNSIGNED_INT_VEC2: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_VEC3 Function name: readonly UNSIGNED_INT_VEC3: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_VEC4 Function name: readonly UNSIGNED_INT_VEC4: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: INT_SAMPLER_2D Function name: readonly INT_SAMPLER_2D: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: INT_SAMPLER_3D Function name: readonly INT_SAMPLER_3D: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: INT_SAMPLER_CUBE Function name: readonly INT_SAMPLER_CUBE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: INT_SAMPLER_2D_ARRAY Function name: readonly INT_SAMPLER_2D_ARRAY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_SAMPLER_2D Function name: readonly UNSIGNED_INT_SAMPLER_2D: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_SAMPLER_3D Function name: readonly UNSIGNED_INT_SAMPLER_3D: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_SAMPLER_CUBE Function name: readonly UNSIGNED_INT_SAMPLER_CUBE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_SAMPLER_2D_ARRAY Function name: readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DEPTH_COMPONENT32F Function name: readonly DEPTH_COMPONENT32F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DEPTH32F_STENCIL8 Function name: readonly DEPTH32F_STENCIL8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FLOAT_32_UNSIGNED_INT_24_8_REV Function name: readonly FLOAT_32_UNSIGNED_INT_24_8_REV: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING Function name: readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE Function name: readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_RED_SIZE Function name: readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_GREEN_SIZE Function name: readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_BLUE_SIZE Function name: readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE Function name: readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE Function name: readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE Function name: readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_DEFAULT Function name: readonly FRAMEBUFFER_DEFAULT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_INT_24_8 Function name: readonly UNSIGNED_INT_24_8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DEPTH24_STENCIL8 Function name: readonly DEPTH24_STENCIL8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNED_NORMALIZED Function name: readonly UNSIGNED_NORMALIZED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_FRAMEBUFFER_BINDING Function name: readonly DRAW_FRAMEBUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: READ_FRAMEBUFFER Function name: readonly READ_FRAMEBUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: DRAW_FRAMEBUFFER Function name: readonly DRAW_FRAMEBUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: READ_FRAMEBUFFER_BINDING Function name: readonly READ_FRAMEBUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RENDERBUFFER_SAMPLES Function name: readonly RENDERBUFFER_SAMPLES: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER Function name: readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_COLOR_ATTACHMENTS Function name: readonly MAX_COLOR_ATTACHMENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT1 Function name: readonly COLOR_ATTACHMENT1: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT2 Function name: readonly COLOR_ATTACHMENT2: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT3 Function name: readonly COLOR_ATTACHMENT3: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT4 Function name: readonly COLOR_ATTACHMENT4: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT5 Function name: readonly COLOR_ATTACHMENT5: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT6 Function name: readonly COLOR_ATTACHMENT6: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT7 Function name: readonly COLOR_ATTACHMENT7: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT8 Function name: readonly COLOR_ATTACHMENT8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT9 Function name: readonly COLOR_ATTACHMENT9: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT10 Function name: readonly COLOR_ATTACHMENT10: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT11 Function name: readonly COLOR_ATTACHMENT11: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT12 Function name: readonly COLOR_ATTACHMENT12: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT13 Function name: readonly COLOR_ATTACHMENT13: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT14 Function name: readonly COLOR_ATTACHMENT14: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COLOR_ATTACHMENT15 Function name: readonly COLOR_ATTACHMENT15: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: FRAMEBUFFER_INCOMPLETE_MULTISAMPLE Function name: readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_SAMPLES Function name: readonly MAX_SAMPLES: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: HALF_FLOAT Function name: readonly HALF_FLOAT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG Function name: readonly RG: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG_INTEGER Function name: readonly RG_INTEGER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R8 Function name: readonly R8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG8 Function name: readonly RG8: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R16F Function name: readonly R16F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R32F Function name: readonly R32F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG16F Function name: readonly RG16F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG32F Function name: readonly RG32F: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R8I Function name: readonly R8I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R8UI Function name: readonly R8UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R16I Function name: readonly R16I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R16UI Function name: readonly R16UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R32I Function name: readonly R32I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R32UI Function name: readonly R32UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG8I Function name: readonly RG8I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG8UI Function name: readonly RG8UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG16I Function name: readonly RG16I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG16UI Function name: readonly RG16UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG32I Function name: readonly RG32I: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG32UI Function name: readonly RG32UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: VERTEX_ARRAY_BINDING Function name: readonly VERTEX_ARRAY_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: R8_SNORM Function name: readonly R8_SNORM: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RG8_SNORM Function name: readonly RG8_SNORM: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB8_SNORM Function name: readonly RGB8_SNORM: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGBA8_SNORM Function name: readonly RGBA8_SNORM: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SIGNED_NORMALIZED Function name: readonly SIGNED_NORMALIZED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COPY_READ_BUFFER Function name: readonly COPY_READ_BUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COPY_WRITE_BUFFER Function name: readonly COPY_WRITE_BUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COPY_READ_BUFFER_BINDING Function name: readonly COPY_READ_BUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: COPY_WRITE_BUFFER_BINDING Function name: readonly COPY_WRITE_BUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BUFFER Function name: readonly UNIFORM_BUFFER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BUFFER_BINDING Function name: readonly UNIFORM_BUFFER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BUFFER_START Function name: readonly UNIFORM_BUFFER_START: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BUFFER_SIZE Function name: readonly UNIFORM_BUFFER_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_VERTEX_UNIFORM_BLOCKS Function name: readonly MAX_VERTEX_UNIFORM_BLOCKS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_FRAGMENT_UNIFORM_BLOCKS Function name: readonly MAX_FRAGMENT_UNIFORM_BLOCKS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_COMBINED_UNIFORM_BLOCKS Function name: readonly MAX_COMBINED_UNIFORM_BLOCKS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_UNIFORM_BUFFER_BINDINGS Function name: readonly MAX_UNIFORM_BUFFER_BINDINGS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_UNIFORM_BLOCK_SIZE Function name: readonly MAX_UNIFORM_BLOCK_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS Function name: readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS Function name: readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BUFFER_OFFSET_ALIGNMENT Function name: readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: ACTIVE_UNIFORM_BLOCKS Function name: readonly ACTIVE_UNIFORM_BLOCKS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_TYPE Function name: readonly UNIFORM_TYPE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_SIZE Function name: readonly UNIFORM_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BLOCK_INDEX Function name: readonly UNIFORM_BLOCK_INDEX: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_OFFSET Function name: readonly UNIFORM_OFFSET: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_ARRAY_STRIDE Function name: readonly UNIFORM_ARRAY_STRIDE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_MATRIX_STRIDE Function name: readonly UNIFORM_MATRIX_STRIDE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_IS_ROW_MAJOR Function name: readonly UNIFORM_IS_ROW_MAJOR: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BLOCK_BINDING Function name: readonly UNIFORM_BLOCK_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BLOCK_DATA_SIZE Function name: readonly UNIFORM_BLOCK_DATA_SIZE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORMS Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: INVALID_INDEX Function name: readonly INVALID_INDEX: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_VERTEX_OUTPUT_COMPONENTS Function name: readonly MAX_VERTEX_OUTPUT_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_FRAGMENT_INPUT_COMPONENTS Function name: readonly MAX_FRAGMENT_INPUT_COMPONENTS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_SERVER_WAIT_TIMEOUT Function name: readonly MAX_SERVER_WAIT_TIMEOUT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: OBJECT_TYPE Function name: readonly OBJECT_TYPE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SYNC_CONDITION Function name: readonly SYNC_CONDITION: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SYNC_STATUS Function name: readonly SYNC_STATUS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SYNC_FLAGS Function name: readonly SYNC_FLAGS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SYNC_FENCE Function name: readonly SYNC_FENCE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SYNC_GPU_COMMANDS_COMPLETE Function name: readonly SYNC_GPU_COMMANDS_COMPLETE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: UNSIGNALED Function name: readonly UNSIGNALED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SIGNALED Function name: readonly SIGNALED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: ALREADY_SIGNALED Function name: readonly ALREADY_SIGNALED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TIMEOUT_EXPIRED Function name: readonly TIMEOUT_EXPIRED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: CONDITION_SATISFIED Function name: readonly CONDITION_SATISFIED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: WAIT_FAILED Function name: readonly WAIT_FAILED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SYNC_FLUSH_COMMANDS_BIT Function name: readonly SYNC_FLUSH_COMMANDS_BIT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: VERTEX_ATTRIB_ARRAY_DIVISOR Function name: readonly VERTEX_ATTRIB_ARRAY_DIVISOR: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: ANY_SAMPLES_PASSED Function name: readonly ANY_SAMPLES_PASSED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: ANY_SAMPLES_PASSED_CONSERVATIVE Function name: readonly ANY_SAMPLES_PASSED_CONSERVATIVE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: SAMPLER_BINDING Function name: readonly SAMPLER_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: RGB10_A2UI Function name: readonly RGB10_A2UI: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: INT_2_10_10_10_REV Function name: readonly INT_2_10_10_10_REV: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK Function name: readonly TRANSFORM_FEEDBACK: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_PAUSED Function name: readonly TRANSFORM_FEEDBACK_PAUSED: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_ACTIVE Function name: readonly TRANSFORM_FEEDBACK_ACTIVE: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TRANSFORM_FEEDBACK_BINDING Function name: readonly TRANSFORM_FEEDBACK_BINDING: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_IMMUTABLE_FORMAT Function name: readonly TEXTURE_IMMUTABLE_FORMAT: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_ELEMENT_INDEX Function name: readonly MAX_ELEMENT_INDEX: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: TEXTURE_IMMUTABLE_LEVELS Function name: readonly TEXTURE_IMMUTABLE_LEVELS: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: MAX_CLIENT_WAIT_TIMEOUT_WEBGL Function name: readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: copyBufferSubData Function name: copyBufferSubData(readTarget: webgl.GLenum, writeTarget: webgl.GLenum, readOffset: webgl.GLintptr, writeOffset: webgl.GLintptr, size: webgl.GLsizeiptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getBufferSubData Function name: getBufferSubData(target: webgl.GLenum, srcByteOffset: webgl.GLintptr, dstBuffer: ArrayBufferView, dstOffset?: webgl.GLuint, length?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: blitFramebuffer Function name: blitFramebuffer(srcX0: webgl.GLint, srcY0: webgl.GLint, srcX1: webgl.GLint, srcY1: webgl.GLint, dstX0: webgl.GLint, dstY0: webgl.GLint, dstX1: webgl.GLint, dstY1: webgl.GLint, mask: webgl.GLbitfield, filter: webgl.GLenum): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: framebufferTextureLayer Function name: framebufferTextureLayer(target: webgl.GLenum, attachment: webgl.GLenum, texture: webgl.WebGLTexture | null, level: webgl.GLint, layer: webgl.GLint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: invalidateFramebuffer Function name: invalidateFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[]): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: invalidateSubFramebuffer Function name: invalidateSubFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[], x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: readBuffer Function name: readBuffer(src: webgl.GLenum): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getInternalformatParameter Function name: getInternalformatParameter(target: webgl.GLenum, internalformat: webgl.GLenum, pname: webgl.GLenum): any; |
webgl2.d.ts |
Added | NA | Method or attribute name: renderbufferStorageMultisample Function name: renderbufferStorageMultisample(target: webgl.GLenum, samples: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texStorage2D Function name: texStorage2D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texStorage3D Function name: texStorage3D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage3D Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage3D Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage3D Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView | null): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage3D Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage3D Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage3D Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage3D Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView | null, srcOffset?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: copyTexSubImage3D Function name: copyTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexImage3D Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexImage3D Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexSubImage3D Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexSubImage3D Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getFragDataLocation Function name: getFragDataLocation(program: webgl.WebGLProgram, name: string): webgl.GLint; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform1ui Function name: uniform1ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform2ui Function name: uniform2ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint, v1: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform3ui Function name: uniform3ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform4ui Function name: uniform4ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint, v3: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform1uiv Function name: uniform1uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform2uiv Function name: uniform2uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform3uiv Function name: uniform3uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform4uiv Function name: uniform4uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix3x2fv Function name: uniformMatrix3x2fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix4x2fv Function name: uniformMatrix4x2fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix2x3fv Function name: uniformMatrix2x3fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix4x3fv Function name: uniformMatrix4x3fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix2x4fv Function name: uniformMatrix2x4fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix3x4fv Function name: uniformMatrix3x4fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: vertexAttribI4i Function name: vertexAttribI4i(index: webgl.GLuint, x: webgl.GLint, y: webgl.GLint, z: webgl.GLint, w: webgl.GLint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: vertexAttribI4iv Function name: vertexAttribI4iv(index: webgl.GLuint, values: webgl.Int32List): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: vertexAttribI4ui Function name: vertexAttribI4ui(index: webgl.GLuint, x: webgl.GLuint, y: webgl.GLuint, z: webgl.GLuint, w: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: vertexAttribI4uiv Function name: vertexAttribI4uiv(index: webgl.GLuint, values: Uint32List): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: vertexAttribIPointer Function name: vertexAttribIPointer(index: webgl.GLuint, size: webgl.GLint, type: webgl.GLenum, stride: webgl.GLsizei, offset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: vertexAttribDivisor Function name: vertexAttribDivisor(index: webgl.GLuint, divisor: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: drawArraysInstanced Function name: drawArraysInstanced(mode: webgl.GLenum, first: webgl.GLint, count: webgl.GLsizei, instanceCount: webgl.GLsizei): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: drawElementsInstanced Function name: drawElementsInstanced(mode: webgl.GLenum, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr, instanceCount: webgl.GLsizei): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: drawRangeElements Function name: drawRangeElements(mode: webgl.GLenum, start: webgl.GLuint, end: webgl.GLuint, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: drawBuffers Function name: drawBuffers(buffers: webgl.GLenum[]): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: clearBufferfv Function name: clearBufferfv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Float32List, srcOffset?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: clearBufferiv Function name: clearBufferiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Int32List, srcOffset?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: clearBufferuiv Function name: clearBufferuiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: Uint32List, srcOffset?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: clearBufferfi Function name: clearBufferfi(buffer: webgl.GLenum, drawbuffer: webgl.GLint, depth: webgl.GLfloat, stencil: webgl.GLint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: isQuery Function name: isQuery(query: WebGLQuery | null): webgl.GLboolean; |
webgl2.d.ts |
Added | NA | Method or attribute name: beginQuery Function name: beginQuery(target: webgl.GLenum, query: WebGLQuery): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: endQuery Function name: endQuery(target: webgl.GLenum): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getQuery Function name: getQuery(target: webgl.GLenum, pname: webgl.GLenum): WebGLQuery | null; |
webgl2.d.ts |
Added | NA | Method or attribute name: getQueryParameter Function name: getQueryParameter(query: WebGLQuery, pname: webgl.GLenum): any; |
webgl2.d.ts |
Added | NA | Method or attribute name: isSampler Function name: isSampler(sampler: WebGLSampler | null): webgl.GLboolean; |
webgl2.d.ts |
Added | NA | Method or attribute name: bindSampler Function name: bindSampler(unit: webgl.GLuint, sampler: WebGLSampler | null): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: samplerParameteri Function name: samplerParameteri(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: samplerParameterf Function name: samplerParameterf(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLfloat): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getSamplerParameter Function name: getSamplerParameter(sampler: WebGLSampler, pname: webgl.GLenum): any; |
webgl2.d.ts |
Added | NA | Method or attribute name: fenceSync Function name: fenceSync(condition: webgl.GLenum, flags: webgl.GLbitfield): WebGLSync | null; |
webgl2.d.ts |
Added | NA | Method or attribute name: isSync Function name: isSync(sync: WebGLSync | null): webgl.GLboolean; |
webgl2.d.ts |
Added | NA | Method or attribute name: clientWaitSync Function name: clientWaitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLuint64 ): webgl.GLenum; |
webgl2.d.ts |
Added | NA | Method or attribute name: waitSync Function name: waitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLint64): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getSyncParameter Function name: getSyncParameter(sync: WebGLSync, pname: webgl.GLenum): any; |
webgl2.d.ts |
Added | NA | Method or attribute name: isTransformFeedback Function name: isTransformFeedback(tf: WebGLTransformFeedback | null): webgl.GLboolean; |
webgl2.d.ts |
Added | NA | Method or attribute name: bindTransformFeedback Function name: bindTransformFeedback(target: webgl.GLenum, tf: WebGLTransformFeedback | null): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: beginTransformFeedback Function name: beginTransformFeedback(primitiveMode: webgl.GLenum): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: transformFeedbackVaryings Function name: transformFeedbackVaryings(program: webgl.WebGLProgram, varyings: string[], bufferMode: webgl.GLenum): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getTransformFeedbackVarying Function name: getTransformFeedbackVarying(program: webgl.WebGLProgram, index: webgl.GLuint): webgl.WebGLActiveInfo | null; |
webgl2.d.ts |
Added | NA | Method or attribute name: bindBufferBase Function name: bindBufferBase(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer | null): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: bindBufferRange Function name: bindBufferRange(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer | null, offset: webgl.GLintptr, size: webgl.GLsizeiptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: getIndexedParameter Function name: getIndexedParameter(target: webgl.GLenum, index: webgl.GLuint): any; |
webgl2.d.ts |
Added | NA | Method or attribute name: getUniformIndices Function name: getUniformIndices(program: webgl.WebGLProgram, uniformNames: string[]): webgl.GLuint[] | null; |
webgl2.d.ts |
Added | NA | Method or attribute name: getActiveUniforms Function name: getActiveUniforms(program: webgl.WebGLProgram, uniformIndices: webgl.GLuint[], pname: webgl.GLenum): any; |
webgl2.d.ts |
Added | NA | Method or attribute name: getUniformBlockIndex Function name: getUniformBlockIndex(program: webgl.WebGLProgram, uniformBlockName: string): webgl.GLuint; |
webgl2.d.ts |
Added | NA | Method or attribute name: getActiveUniformBlockParameter Function name: getActiveUniformBlockParameter(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, pname: webgl.GLenum): any; |
webgl2.d.ts |
Added | NA | Method or attribute name: getActiveUniformBlockName Function name: getActiveUniformBlockName(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint): string | null; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformBlockBinding Function name: uniformBlockBinding(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, uniformBlockBinding: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: isVertexArray Function name: isVertexArray(vertexArray: WebGLVertexArrayObject | null): webgl.GLboolean; |
webgl2.d.ts |
Added | NA | Method or attribute name: bufferData Function name: bufferData(target: webgl.GLenum, size: webgl.GLsizeiptr, usage: webgl.GLenum): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: bufferData Function name: bufferData(target: webgl.GLenum, srcData: BufferSource | null, usage: webgl.GLenum): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: bufferSubData Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: BufferSource): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: bufferData Function name: bufferData(target: webgl.GLenum, srcData: ArrayBufferView, usage: webgl.GLenum, srcOffset: webgl.GLuint, length?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: bufferSubData Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: ArrayBufferView, srcOffset: webgl.GLuint, length?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage2D Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView | null): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage2D Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage2D Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView | null): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage2D Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage2D Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage2D Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texImage2D Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage2D Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage2D Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: texSubImage2D Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexImage2D Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexImage2D Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexSubImage2D Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: compressedTexSubImage2D Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform1fv Function name: uniform1fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform2fv Function name: uniform2fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform3fv Function name: uniform3fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform4fv Function name: uniform4fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform1iv Function name: uniform1iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform2iv Function name: uniform2iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform3iv Function name: uniform3iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniform4iv Function name: uniform4iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix2fv Function name: uniformMatrix2fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix3fv Function name: uniformMatrix3fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: uniformMatrix4fv Function name: uniformMatrix4fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: readPixels Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView | null): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: readPixels Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, offset: webgl.GLintptr): void; |
webgl2.d.ts |
Added | NA | Method or attribute name: readPixels Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView, dstOffset: webgl.GLuint): void; |
webgl2.d.ts |