@AnimatableExtend Decorator: Definition of Animatable Attributes

The @AnimatableExtend decorator is used to define an attribute method for the non-animatable attribute of a component. During animation execution, a frame-by-frame callback is used to change the value of the non-animatable attribute so that an animation effect can be applied to the attribute.

  • Animatable attribute: If an attribute method is called before the animation attribute, and changing the value of this attribute can make the animation effect specified by the animation attribute take effect, then this attribute is called animatable attribute. For example, height, width, backgroundColor, translate, and fontSize (of the <Text> component) are all animatable attributes.

  • Non-animatable attribute: If an attribute method is called before the animation attribute, and changing the value of this attribute cannot make the animation effect specified by the animation attribute take effect, then this attribute is called non-animatable attribute. For example, the points attribute of the <Ployline> component is a non-animatable attribute.

NOTE

This decorator is supported since API version 10. Updates will be marked with a superscript to indicate their earliest API version.

Rules of Use

Syntax

@AnimatableExtend(UIComponentName) function functionName(value: typeName) { 
  .propertyName(value)
}
  • @AnimatableExtend can be defined only globally.
  • The parameter of the @AnimatableExtend decorated function must be of the number type or a custom type that implements the AnimtableArithmetic<T> API.
  • In the @AnimatableExtend decorated function body, only the attribute methods of the component specified in brackets immediately following @AnimatableExtend can be called.

AnimtableArithmetic<T> Description

To perform animation when complex data types are involved, you must implement the addition, subtraction, multiplication, and equivalence judgment functions in the AnimtableArithmetic<T> API.

Name Input Parameter Type Return Value Type Description
plus AnimtableArithmetic<T> AnimtableArithmetic<T> Addition function.
subtract AnimtableArithmetic<T> AnimtableArithmetic<T> Subtraction function.
multiply number AnimtableArithmetic<T> Multiplication function.
equals AnimtableArithmetic<T> boolean Equivalence judgment function.

Example

The following example applies an animation to the font size attribute.

@AnimatableExtend(Text) function animatableFontSize(size: number) {
  .fontSize(size)
}

@Entry
@Component
struct AnimatablePropertyExample {
  @State fontSize: number = 20
  build() {
    Column() {
      Text("AnimatableProperty")
        .animatableFontSize(this.fontSize)
        .animation({duration: 1000, curve: "ease"})
      Button("Play")
        .onClick(() => {
          this.fontSize = this.fontSize == 20 ? 36 : 20
        })
    }.width("100%")
    .padding(10)
  }
}

image

The following example implements a polyline animation effect.

class Point {
  x: number
  y: number

  constructor(x: number, y: number) {
    this.x = x
    this.y = y
  }
  plus(rhs: Point): Point {
    return new Point(this.x + rhs.x, this.y + rhs.y)
  }
  subtract(rhs: Point): Point {
    return new Point(this.x - rhs.x, this.y - rhs.y)
  }
  multiply(scale: number): Point {
    return new Point(this.x * scale, this.y * scale)
  }
  equals(rhs: Point): boolean {
    return this.x === rhs.x && this.y === rhs.y
  }
}

class PointVector extends Array<Point> implements AnimatableArithmetic<PointVector> {
  constructor(value: Array<Point>) {
    super();
    value.forEach(p => this.push(p))
  }
  plus(rhs: PointVector): PointVector {
    let result = new PointVector([])
    const len = Math.min(this.length, rhs.length)
    for (let i = 0; i < len; i++) {
      result.push((this as Array<Point>)[i].plus((rhs as Array<Point>)[i]))
    }
    return result
  }
  subtract(rhs: PointVector): PointVector {
    let result = new PointVector([])
    const len = Math.min(this.length, rhs.length)
    for (let i = 0; i < len; i++) {
      result.push((this as Array<Point>)[i].subtract((rhs as Array<Point>)[i]))
    }
    return result
  }
  multiply(scale: number): PointVector {
    let result = new PointVector([])
    for (let i = 0; i < this.length; i++) {
      result.push((this as Array<Point>)[i].multiply(scale))
    }
    return result
  }
  equals(rhs: PointVector): boolean {
    if (this.length != rhs.length) {
      return false
    }
    for (let i = 0; i < this.length; i++) {
      if (!(this as Array<Point>)[i].equals((rhs as Array<Point>)[i])) {
        return false
      }
    }
    return true
  }
  get(): Array<Object[]> {
    let result: Array<Object[]> = []
    this.forEach(p => result.push([p.x, p.y]))
    return result
  }
}

@AnimatableExtend(Polyline) function animatablePoints(points: PointVector) {
  .points(points.get())
}

@Entry
@Component
struct AnimatablePropertyExample {
  @State points: PointVector = new PointVector([
    new Point(50, Math.random() * 200),
    new Point(100, Math.random() * 200),
    new Point(150, Math.random() * 200),
    new Point(200, Math.random() * 200),
    new Point(250, Math.random() * 200),
  ])
  build() {
    Column() {
      Polyline()
        .animatablePoints(this.points)
        .animation({duration: 1000, curve: "ease"})
        .size({height:220, width:300})
        .fill(Color.Green)
        .stroke(Color.Red)
        .backgroundColor('#eeaacc')
      Button("Play")
        .onClick(() => {
          this.points = new PointVector([
            new Point(50, Math.random() * 200),
            new Point(100, Math.random() * 200),
            new Point(150, Math.random() * 200),
            new Point(200, Math.random() * 200),
            new Point(250, Math.random() * 200),
          ])
        })
    }.width("100%")
    .padding(10)
  }
}

image