Change Type Old Version New Version d.ts File
Added NA Method or attribute name: READ_BUFFER
Function name: readonly READ_BUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNPACK_ROW_LENGTH
Function name: readonly UNPACK_ROW_LENGTH: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNPACK_SKIP_ROWS
Function name: readonly UNPACK_SKIP_ROWS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNPACK_SKIP_PIXELS
Function name: readonly UNPACK_SKIP_PIXELS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: PACK_ROW_LENGTH
Function name: readonly PACK_ROW_LENGTH: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: PACK_SKIP_ROWS
Function name: readonly PACK_SKIP_ROWS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: PACK_SKIP_PIXELS
Function name: readonly PACK_SKIP_PIXELS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR
Function name: readonly COLOR: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DEPTH
Function name: readonly DEPTH: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: STENCIL
Function name: readonly STENCIL: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RED
Function name: readonly RED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB8
Function name: readonly RGB8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA8
Function name: readonly RGBA8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB10_A2
Function name: readonly RGB10_A2: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_BINDING_3D
Function name: readonly TEXTURE_BINDING_3D: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNPACK_SKIP_IMAGES
Function name: readonly UNPACK_SKIP_IMAGES: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNPACK_IMAGE_HEIGHT
Function name: readonly UNPACK_IMAGE_HEIGHT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_3D
Function name: readonly TEXTURE_3D: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_WRAP_R
Function name: readonly TEXTURE_WRAP_R: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_3D_TEXTURE_SIZE
Function name: readonly MAX_3D_TEXTURE_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_2_10_10_10_REV
Function name: readonly UNSIGNED_INT_2_10_10_10_REV: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_ELEMENTS_VERTICES
Function name: readonly MAX_ELEMENTS_VERTICES: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_ELEMENTS_INDICES
Function name: readonly MAX_ELEMENTS_INDICES: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_MIN_LOD
Function name: readonly TEXTURE_MIN_LOD: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_MAX_LOD
Function name: readonly TEXTURE_MAX_LOD: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_BASE_LEVEL
Function name: readonly TEXTURE_BASE_LEVEL: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_MAX_LEVEL
Function name: readonly TEXTURE_MAX_LEVEL: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MIN
Function name: readonly MIN: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX
Function name: readonly MAX: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DEPTH_COMPONENT24
Function name: readonly DEPTH_COMPONENT24: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_TEXTURE_LOD_BIAS
Function name: readonly MAX_TEXTURE_LOD_BIAS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_COMPARE_MODE
Function name: readonly TEXTURE_COMPARE_MODE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_COMPARE_FUNC
Function name: readonly TEXTURE_COMPARE_FUNC: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: CURRENT_QUERY
Function name: readonly CURRENT_QUERY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: QUERY_RESULT
Function name: readonly QUERY_RESULT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: QUERY_RESULT_AVAILABLE
Function name: readonly QUERY_RESULT_AVAILABLE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: STREAM_READ
Function name: readonly STREAM_READ: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: STREAM_COPY
Function name: readonly STREAM_COPY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: STATIC_READ
Function name: readonly STATIC_READ: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: STATIC_COPY
Function name: readonly STATIC_COPY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DYNAMIC_READ
Function name: readonly DYNAMIC_READ: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DYNAMIC_COPY
Function name: readonly DYNAMIC_COPY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_DRAW_BUFFERS
Function name: readonly MAX_DRAW_BUFFERS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER0
Function name: readonly DRAW_BUFFER0: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER1
Function name: readonly DRAW_BUFFER1: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER2
Function name: readonly DRAW_BUFFER2: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER3
Function name: readonly DRAW_BUFFER3: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER4
Function name: readonly DRAW_BUFFER4: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER5
Function name: readonly DRAW_BUFFER5: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER6
Function name: readonly DRAW_BUFFER6: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER7
Function name: readonly DRAW_BUFFER7: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER8
Function name: readonly DRAW_BUFFER8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER9
Function name: readonly DRAW_BUFFER9: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER10
Function name: readonly DRAW_BUFFER10: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER11
Function name: readonly DRAW_BUFFER11: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER12
Function name: readonly DRAW_BUFFER12: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER13
Function name: readonly DRAW_BUFFER13: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER14
Function name: readonly DRAW_BUFFER14: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_BUFFER15
Function name: readonly DRAW_BUFFER15: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_FRAGMENT_UNIFORM_COMPONENTS
Function name: readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_VERTEX_UNIFORM_COMPONENTS
Function name: readonly MAX_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SAMPLER_3D
Function name: readonly SAMPLER_3D: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SAMPLER_2D_SHADOW
Function name: readonly SAMPLER_2D_SHADOW: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAGMENT_SHADER_DERIVATIVE_HINT
Function name: readonly FRAGMENT_SHADER_DERIVATIVE_HINT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: PIXEL_PACK_BUFFER
Function name: readonly PIXEL_PACK_BUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: PIXEL_UNPACK_BUFFER
Function name: readonly PIXEL_UNPACK_BUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: PIXEL_PACK_BUFFER_BINDING
Function name: readonly PIXEL_PACK_BUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: PIXEL_UNPACK_BUFFER_BINDING
Function name: readonly PIXEL_UNPACK_BUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FLOAT_MAT2x3
Function name: readonly FLOAT_MAT2x3: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FLOAT_MAT2x4
Function name: readonly FLOAT_MAT2x4: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FLOAT_MAT3x2
Function name: readonly FLOAT_MAT3x2: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FLOAT_MAT3x4
Function name: readonly FLOAT_MAT3x4: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FLOAT_MAT4x2
Function name: readonly FLOAT_MAT4x2: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FLOAT_MAT4x3
Function name: readonly FLOAT_MAT4x3: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SRGB
Function name: readonly SRGB: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SRGB8
Function name: readonly SRGB8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SRGB8_ALPHA8
Function name: readonly SRGB8_ALPHA8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COMPARE_REF_TO_TEXTURE
Function name: readonly COMPARE_REF_TO_TEXTURE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA32F
Function name: readonly RGBA32F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB32F
Function name: readonly RGB32F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA16F
Function name: readonly RGBA16F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB16F
Function name: readonly RGB16F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: VERTEX_ATTRIB_ARRAY_INTEGER
Function name: readonly VERTEX_ATTRIB_ARRAY_INTEGER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_ARRAY_TEXTURE_LAYERS
Function name: readonly MAX_ARRAY_TEXTURE_LAYERS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MIN_PROGRAM_TEXEL_OFFSET
Function name: readonly MIN_PROGRAM_TEXEL_OFFSET: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_PROGRAM_TEXEL_OFFSET
Function name: readonly MAX_PROGRAM_TEXEL_OFFSET: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_VARYING_COMPONENTS
Function name: readonly MAX_VARYING_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_2D_ARRAY
Function name: readonly TEXTURE_2D_ARRAY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_BINDING_2D_ARRAY
Function name: readonly TEXTURE_BINDING_2D_ARRAY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R11F_G11F_B10F
Function name: readonly R11F_G11F_B10F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_10F_11F_11F_REV
Function name: readonly UNSIGNED_INT_10F_11F_11F_REV: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB9_E5
Function name: readonly RGB9_E5: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_5_9_9_9_REV
Function name: readonly UNSIGNED_INT_5_9_9_9_REV: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_MODE
Function name: readonly TRANSFORM_FEEDBACK_BUFFER_MODE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_VARYINGS
Function name: readonly TRANSFORM_FEEDBACK_VARYINGS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_START
Function name: readonly TRANSFORM_FEEDBACK_BUFFER_START: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_SIZE
Function name: readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Function name: readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RASTERIZER_DISCARD
Function name: readonly RASTERIZER_DISCARD: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Function name: readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Function name: readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: INTERLEAVED_ATTRIBS
Function name: readonly INTERLEAVED_ATTRIBS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SEPARATE_ATTRIBS
Function name: readonly SEPARATE_ATTRIBS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_BUFFER
Function name: readonly TRANSFORM_FEEDBACK_BUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_BUFFER_BINDING
Function name: readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA32UI
Function name: readonly RGBA32UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB32UI
Function name: readonly RGB32UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA16UI
Function name: readonly RGBA16UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB16UI
Function name: readonly RGB16UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA8UI
Function name: readonly RGBA8UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB8UI
Function name: readonly RGB8UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA32I
Function name: readonly RGBA32I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB32I
Function name: readonly RGB32I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA16I
Function name: readonly RGBA16I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB16I
Function name: readonly RGB16I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA8I
Function name: readonly RGBA8I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB8I
Function name: readonly RGB8I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RED_INTEGER
Function name: readonly RED_INTEGER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB_INTEGER
Function name: readonly RGB_INTEGER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA_INTEGER
Function name: readonly RGBA_INTEGER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SAMPLER_2D_ARRAY
Function name: readonly SAMPLER_2D_ARRAY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SAMPLER_2D_ARRAY_SHADOW
Function name: readonly SAMPLER_2D_ARRAY_SHADOW: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SAMPLER_CUBE_SHADOW
Function name: readonly SAMPLER_CUBE_SHADOW: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_VEC2
Function name: readonly UNSIGNED_INT_VEC2: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_VEC3
Function name: readonly UNSIGNED_INT_VEC3: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_VEC4
Function name: readonly UNSIGNED_INT_VEC4: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: INT_SAMPLER_2D
Function name: readonly INT_SAMPLER_2D: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: INT_SAMPLER_3D
Function name: readonly INT_SAMPLER_3D: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: INT_SAMPLER_CUBE
Function name: readonly INT_SAMPLER_CUBE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: INT_SAMPLER_2D_ARRAY
Function name: readonly INT_SAMPLER_2D_ARRAY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_SAMPLER_2D
Function name: readonly UNSIGNED_INT_SAMPLER_2D: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_SAMPLER_3D
Function name: readonly UNSIGNED_INT_SAMPLER_3D: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_SAMPLER_CUBE
Function name: readonly UNSIGNED_INT_SAMPLER_CUBE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_SAMPLER_2D_ARRAY
Function name: readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DEPTH_COMPONENT32F
Function name: readonly DEPTH_COMPONENT32F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DEPTH32F_STENCIL8
Function name: readonly DEPTH32F_STENCIL8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FLOAT_32_UNSIGNED_INT_24_8_REV
Function name: readonly FLOAT_32_UNSIGNED_INT_24_8_REV: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Function name: readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
Function name: readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_RED_SIZE
Function name: readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Function name: readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Function name: readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Function name: readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Function name: readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Function name: readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_DEFAULT
Function name: readonly FRAMEBUFFER_DEFAULT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_INT_24_8
Function name: readonly UNSIGNED_INT_24_8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DEPTH24_STENCIL8
Function name: readonly DEPTH24_STENCIL8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNED_NORMALIZED
Function name: readonly UNSIGNED_NORMALIZED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_FRAMEBUFFER_BINDING
Function name: readonly DRAW_FRAMEBUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: READ_FRAMEBUFFER
Function name: readonly READ_FRAMEBUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: DRAW_FRAMEBUFFER
Function name: readonly DRAW_FRAMEBUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: READ_FRAMEBUFFER_BINDING
Function name: readonly READ_FRAMEBUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RENDERBUFFER_SAMPLES
Function name: readonly RENDERBUFFER_SAMPLES: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
Function name: readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_COLOR_ATTACHMENTS
Function name: readonly MAX_COLOR_ATTACHMENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT1
Function name: readonly COLOR_ATTACHMENT1: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT2
Function name: readonly COLOR_ATTACHMENT2: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT3
Function name: readonly COLOR_ATTACHMENT3: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT4
Function name: readonly COLOR_ATTACHMENT4: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT5
Function name: readonly COLOR_ATTACHMENT5: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT6
Function name: readonly COLOR_ATTACHMENT6: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT7
Function name: readonly COLOR_ATTACHMENT7: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT8
Function name: readonly COLOR_ATTACHMENT8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT9
Function name: readonly COLOR_ATTACHMENT9: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT10
Function name: readonly COLOR_ATTACHMENT10: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT11
Function name: readonly COLOR_ATTACHMENT11: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT12
Function name: readonly COLOR_ATTACHMENT12: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT13
Function name: readonly COLOR_ATTACHMENT13: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT14
Function name: readonly COLOR_ATTACHMENT14: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COLOR_ATTACHMENT15
Function name: readonly COLOR_ATTACHMENT15: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Function name: readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_SAMPLES
Function name: readonly MAX_SAMPLES: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: HALF_FLOAT
Function name: readonly HALF_FLOAT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG
Function name: readonly RG: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG_INTEGER
Function name: readonly RG_INTEGER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R8
Function name: readonly R8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG8
Function name: readonly RG8: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R16F
Function name: readonly R16F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R32F
Function name: readonly R32F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG16F
Function name: readonly RG16F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG32F
Function name: readonly RG32F: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R8I
Function name: readonly R8I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R8UI
Function name: readonly R8UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R16I
Function name: readonly R16I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R16UI
Function name: readonly R16UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R32I
Function name: readonly R32I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R32UI
Function name: readonly R32UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG8I
Function name: readonly RG8I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG8UI
Function name: readonly RG8UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG16I
Function name: readonly RG16I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG16UI
Function name: readonly RG16UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG32I
Function name: readonly RG32I: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG32UI
Function name: readonly RG32UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: VERTEX_ARRAY_BINDING
Function name: readonly VERTEX_ARRAY_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: R8_SNORM
Function name: readonly R8_SNORM: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RG8_SNORM
Function name: readonly RG8_SNORM: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB8_SNORM
Function name: readonly RGB8_SNORM: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGBA8_SNORM
Function name: readonly RGBA8_SNORM: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SIGNED_NORMALIZED
Function name: readonly SIGNED_NORMALIZED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COPY_READ_BUFFER
Function name: readonly COPY_READ_BUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COPY_WRITE_BUFFER
Function name: readonly COPY_WRITE_BUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COPY_READ_BUFFER_BINDING
Function name: readonly COPY_READ_BUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: COPY_WRITE_BUFFER_BINDING
Function name: readonly COPY_WRITE_BUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BUFFER
Function name: readonly UNIFORM_BUFFER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BUFFER_BINDING
Function name: readonly UNIFORM_BUFFER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BUFFER_START
Function name: readonly UNIFORM_BUFFER_START: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BUFFER_SIZE
Function name: readonly UNIFORM_BUFFER_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_VERTEX_UNIFORM_BLOCKS
Function name: readonly MAX_VERTEX_UNIFORM_BLOCKS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_FRAGMENT_UNIFORM_BLOCKS
Function name: readonly MAX_FRAGMENT_UNIFORM_BLOCKS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_COMBINED_UNIFORM_BLOCKS
Function name: readonly MAX_COMBINED_UNIFORM_BLOCKS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_UNIFORM_BUFFER_BINDINGS
Function name: readonly MAX_UNIFORM_BUFFER_BINDINGS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_UNIFORM_BLOCK_SIZE
Function name: readonly MAX_UNIFORM_BLOCK_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Function name: readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Function name: readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BUFFER_OFFSET_ALIGNMENT
Function name: readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: ACTIVE_UNIFORM_BLOCKS
Function name: readonly ACTIVE_UNIFORM_BLOCKS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_TYPE
Function name: readonly UNIFORM_TYPE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_SIZE
Function name: readonly UNIFORM_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BLOCK_INDEX
Function name: readonly UNIFORM_BLOCK_INDEX: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_OFFSET
Function name: readonly UNIFORM_OFFSET: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_ARRAY_STRIDE
Function name: readonly UNIFORM_ARRAY_STRIDE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_MATRIX_STRIDE
Function name: readonly UNIFORM_MATRIX_STRIDE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_IS_ROW_MAJOR
Function name: readonly UNIFORM_IS_ROW_MAJOR: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BLOCK_BINDING
Function name: readonly UNIFORM_BLOCK_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BLOCK_DATA_SIZE
Function name: readonly UNIFORM_BLOCK_DATA_SIZE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORMS
Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Function name: readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Function name: readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: INVALID_INDEX
Function name: readonly INVALID_INDEX: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_VERTEX_OUTPUT_COMPONENTS
Function name: readonly MAX_VERTEX_OUTPUT_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_FRAGMENT_INPUT_COMPONENTS
Function name: readonly MAX_FRAGMENT_INPUT_COMPONENTS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_SERVER_WAIT_TIMEOUT
Function name: readonly MAX_SERVER_WAIT_TIMEOUT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: OBJECT_TYPE
Function name: readonly OBJECT_TYPE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SYNC_CONDITION
Function name: readonly SYNC_CONDITION: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SYNC_STATUS
Function name: readonly SYNC_STATUS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SYNC_FLAGS
Function name: readonly SYNC_FLAGS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SYNC_FENCE
Function name: readonly SYNC_FENCE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SYNC_GPU_COMMANDS_COMPLETE
Function name: readonly SYNC_GPU_COMMANDS_COMPLETE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: UNSIGNALED
Function name: readonly UNSIGNALED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SIGNALED
Function name: readonly SIGNALED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: ALREADY_SIGNALED
Function name: readonly ALREADY_SIGNALED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TIMEOUT_EXPIRED
Function name: readonly TIMEOUT_EXPIRED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: CONDITION_SATISFIED
Function name: readonly CONDITION_SATISFIED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: WAIT_FAILED
Function name: readonly WAIT_FAILED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SYNC_FLUSH_COMMANDS_BIT
Function name: readonly SYNC_FLUSH_COMMANDS_BIT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: VERTEX_ATTRIB_ARRAY_DIVISOR
Function name: readonly VERTEX_ATTRIB_ARRAY_DIVISOR: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: ANY_SAMPLES_PASSED
Function name: readonly ANY_SAMPLES_PASSED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: ANY_SAMPLES_PASSED_CONSERVATIVE
Function name: readonly ANY_SAMPLES_PASSED_CONSERVATIVE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: SAMPLER_BINDING
Function name: readonly SAMPLER_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: RGB10_A2UI
Function name: readonly RGB10_A2UI: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: INT_2_10_10_10_REV
Function name: readonly INT_2_10_10_10_REV: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK
Function name: readonly TRANSFORM_FEEDBACK: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_PAUSED
Function name: readonly TRANSFORM_FEEDBACK_PAUSED: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_ACTIVE
Function name: readonly TRANSFORM_FEEDBACK_ACTIVE: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TRANSFORM_FEEDBACK_BINDING
Function name: readonly TRANSFORM_FEEDBACK_BINDING: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_IMMUTABLE_FORMAT
Function name: readonly TEXTURE_IMMUTABLE_FORMAT: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_ELEMENT_INDEX
Function name: readonly MAX_ELEMENT_INDEX: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: TEXTURE_IMMUTABLE_LEVELS
Function name: readonly TEXTURE_IMMUTABLE_LEVELS: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: MAX_CLIENT_WAIT_TIMEOUT_WEBGL
Function name: readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: copyBufferSubData
Function name: copyBufferSubData(readTarget: webgl.GLenum, writeTarget: webgl.GLenum, readOffset: webgl.GLintptr, writeOffset: webgl.GLintptr, size: webgl.GLsizeiptr): void;
webgl2.d.ts
Added NA Method or attribute name: getBufferSubData
Function name: getBufferSubData(target: webgl.GLenum, srcByteOffset: webgl.GLintptr, dstBuffer: ArrayBufferView, dstOffset?: webgl.GLuint, length?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: blitFramebuffer
Function name: blitFramebuffer(srcX0: webgl.GLint, srcY0: webgl.GLint, srcX1: webgl.GLint, srcY1: webgl.GLint, dstX0: webgl.GLint, dstY0: webgl.GLint, dstX1: webgl.GLint, dstY1: webgl.GLint, mask: webgl.GLbitfield, filter: webgl.GLenum): void;
webgl2.d.ts
Added NA Method or attribute name: framebufferTextureLayer
Function name: framebufferTextureLayer(target: webgl.GLenum, attachment: webgl.GLenum, texture: webgl.WebGLTexture | null, level: webgl.GLint, layer: webgl.GLint): void;
webgl2.d.ts
Added NA Method or attribute name: invalidateFramebuffer
Function name: invalidateFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[]): void;
webgl2.d.ts
Added NA Method or attribute name: invalidateSubFramebuffer
Function name: invalidateSubFramebuffer(target: webgl.GLenum, attachments: webgl.GLenum[], x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void;
webgl2.d.ts
Added NA Method or attribute name: readBuffer
Function name: readBuffer(src: webgl.GLenum): void;
webgl2.d.ts
Added NA Method or attribute name: getInternalformatParameter
Function name: getInternalformatParameter(target: webgl.GLenum, internalformat: webgl.GLenum, pname: webgl.GLenum): any;
webgl2.d.ts
Added NA Method or attribute name: renderbufferStorageMultisample
Function name: renderbufferStorageMultisample(target: webgl.GLenum, samples: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void;
webgl2.d.ts
Added NA Method or attribute name: texStorage2D
Function name: texStorage2D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei): void;
webgl2.d.ts
Added NA Method or attribute name: texStorage3D
Function name: texStorage3D(target: webgl.GLenum, levels: webgl.GLsizei, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei): void;
webgl2.d.ts
Added NA Method or attribute name: texImage3D
Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: texImage3D
Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;
webgl2.d.ts
Added NA Method or attribute name: texImage3D
Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView | null): void;
webgl2.d.ts
Added NA Method or attribute name: texImage3D
Function name: texImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage3D
Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage3D
Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage3D
Function name: texSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView | null, srcOffset?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: copyTexSubImage3D
Function name: copyTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexImage3D
Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexImage3D
Function name: compressedTexImage3D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexSubImage3D
Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexSubImage3D
Function name: compressedTexSubImage3D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, zoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, depth: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: getFragDataLocation
Function name: getFragDataLocation(program: webgl.WebGLProgram, name: string): webgl.GLint;
webgl2.d.ts
Added NA Method or attribute name: uniform1ui
Function name: uniform1ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform2ui
Function name: uniform2ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint, v1: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform3ui
Function name: uniform3ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform4ui
Function name: uniform4ui(location: webgl.WebGLUniformLocation | null, v0: webgl.GLuint, v1: webgl.GLuint, v2: webgl.GLuint, v3: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform1uiv
Function name: uniform1uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform2uiv
Function name: uniform2uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform3uiv
Function name: uniform3uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform4uiv
Function name: uniform4uiv(location: webgl.WebGLUniformLocation | null, data: Uint32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix3x2fv
Function name: uniformMatrix3x2fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix4x2fv
Function name: uniformMatrix4x2fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix2x3fv
Function name: uniformMatrix2x3fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix4x3fv
Function name: uniformMatrix4x3fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix2x4fv
Function name: uniformMatrix2x4fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix3x4fv
Function name: uniformMatrix3x4fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: vertexAttribI4i
Function name: vertexAttribI4i(index: webgl.GLuint, x: webgl.GLint, y: webgl.GLint, z: webgl.GLint, w: webgl.GLint): void;
webgl2.d.ts
Added NA Method or attribute name: vertexAttribI4iv
Function name: vertexAttribI4iv(index: webgl.GLuint, values: webgl.Int32List): void;
webgl2.d.ts
Added NA Method or attribute name: vertexAttribI4ui
Function name: vertexAttribI4ui(index: webgl.GLuint, x: webgl.GLuint, y: webgl.GLuint, z: webgl.GLuint, w: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: vertexAttribI4uiv
Function name: vertexAttribI4uiv(index: webgl.GLuint, values: Uint32List): void;
webgl2.d.ts
Added NA Method or attribute name: vertexAttribIPointer
Function name: vertexAttribIPointer(index: webgl.GLuint, size: webgl.GLint, type: webgl.GLenum, stride: webgl.GLsizei, offset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: vertexAttribDivisor
Function name: vertexAttribDivisor(index: webgl.GLuint, divisor: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: drawArraysInstanced
Function name: drawArraysInstanced(mode: webgl.GLenum, first: webgl.GLint, count: webgl.GLsizei, instanceCount: webgl.GLsizei): void;
webgl2.d.ts
Added NA Method or attribute name: drawElementsInstanced
Function name: drawElementsInstanced(mode: webgl.GLenum, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr, instanceCount: webgl.GLsizei): void;
webgl2.d.ts
Added NA Method or attribute name: drawRangeElements
Function name: drawRangeElements(mode: webgl.GLenum, start: webgl.GLuint, end: webgl.GLuint, count: webgl.GLsizei, type: webgl.GLenum, offset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: drawBuffers
Function name: drawBuffers(buffers: webgl.GLenum[]): void;
webgl2.d.ts
Added NA Method or attribute name: clearBufferfv
Function name: clearBufferfv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Float32List, srcOffset?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: clearBufferiv
Function name: clearBufferiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: webgl.Int32List, srcOffset?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: clearBufferuiv
Function name: clearBufferuiv(buffer: webgl.GLenum, drawbuffer: webgl.GLint, values: Uint32List, srcOffset?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: clearBufferfi
Function name: clearBufferfi(buffer: webgl.GLenum, drawbuffer: webgl.GLint, depth: webgl.GLfloat, stencil: webgl.GLint): void;
webgl2.d.ts
Added NA Method or attribute name: isQuery
Function name: isQuery(query: WebGLQuery | null): webgl.GLboolean;
webgl2.d.ts
Added NA Method or attribute name: beginQuery
Function name: beginQuery(target: webgl.GLenum, query: WebGLQuery): void;
webgl2.d.ts
Added NA Method or attribute name: endQuery
Function name: endQuery(target: webgl.GLenum): void;
webgl2.d.ts
Added NA Method or attribute name: getQuery
Function name: getQuery(target: webgl.GLenum, pname: webgl.GLenum): WebGLQuery | null;
webgl2.d.ts
Added NA Method or attribute name: getQueryParameter
Function name: getQueryParameter(query: WebGLQuery, pname: webgl.GLenum): any;
webgl2.d.ts
Added NA Method or attribute name: isSampler
Function name: isSampler(sampler: WebGLSampler | null): webgl.GLboolean;
webgl2.d.ts
Added NA Method or attribute name: bindSampler
Function name: bindSampler(unit: webgl.GLuint, sampler: WebGLSampler | null): void;
webgl2.d.ts
Added NA Method or attribute name: samplerParameteri
Function name: samplerParameteri(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLint): void;
webgl2.d.ts
Added NA Method or attribute name: samplerParameterf
Function name: samplerParameterf(sampler: WebGLSampler, pname: webgl.GLenum, param: webgl.GLfloat): void;
webgl2.d.ts
Added NA Method or attribute name: getSamplerParameter
Function name: getSamplerParameter(sampler: WebGLSampler, pname: webgl.GLenum): any;
webgl2.d.ts
Added NA Method or attribute name: fenceSync
Function name: fenceSync(condition: webgl.GLenum, flags: webgl.GLbitfield): WebGLSync | null;
webgl2.d.ts
Added NA Method or attribute name: isSync
Function name: isSync(sync: WebGLSync | null): webgl.GLboolean;
webgl2.d.ts
Added NA Method or attribute name: clientWaitSync
Function name: clientWaitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLuint64 ): webgl.GLenum;
webgl2.d.ts
Added NA Method or attribute name: waitSync
Function name: waitSync(sync: WebGLSync, flags: webgl.GLbitfield, timeout: GLint64): void;
webgl2.d.ts
Added NA Method or attribute name: getSyncParameter
Function name: getSyncParameter(sync: WebGLSync, pname: webgl.GLenum): any;
webgl2.d.ts
Added NA Method or attribute name: isTransformFeedback
Function name: isTransformFeedback(tf: WebGLTransformFeedback | null): webgl.GLboolean;
webgl2.d.ts
Added NA Method or attribute name: bindTransformFeedback
Function name: bindTransformFeedback(target: webgl.GLenum, tf: WebGLTransformFeedback | null): void;
webgl2.d.ts
Added NA Method or attribute name: beginTransformFeedback
Function name: beginTransformFeedback(primitiveMode: webgl.GLenum): void;
webgl2.d.ts
Added NA Method or attribute name: transformFeedbackVaryings
Function name: transformFeedbackVaryings(program: webgl.WebGLProgram, varyings: string[], bufferMode: webgl.GLenum): void;
webgl2.d.ts
Added NA Method or attribute name: getTransformFeedbackVarying
Function name: getTransformFeedbackVarying(program: webgl.WebGLProgram, index: webgl.GLuint): webgl.WebGLActiveInfo | null;
webgl2.d.ts
Added NA Method or attribute name: bindBufferBase
Function name: bindBufferBase(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer | null): void;
webgl2.d.ts
Added NA Method or attribute name: bindBufferRange
Function name: bindBufferRange(target: webgl.GLenum, index: webgl.GLuint, buffer: webgl.WebGLBuffer | null, offset: webgl.GLintptr, size: webgl.GLsizeiptr): void;
webgl2.d.ts
Added NA Method or attribute name: getIndexedParameter
Function name: getIndexedParameter(target: webgl.GLenum, index: webgl.GLuint): any;
webgl2.d.ts
Added NA Method or attribute name: getUniformIndices
Function name: getUniformIndices(program: webgl.WebGLProgram, uniformNames: string[]): webgl.GLuint[] | null;
webgl2.d.ts
Added NA Method or attribute name: getActiveUniforms
Function name: getActiveUniforms(program: webgl.WebGLProgram, uniformIndices: webgl.GLuint[], pname: webgl.GLenum): any;
webgl2.d.ts
Added NA Method or attribute name: getUniformBlockIndex
Function name: getUniformBlockIndex(program: webgl.WebGLProgram, uniformBlockName: string): webgl.GLuint;
webgl2.d.ts
Added NA Method or attribute name: getActiveUniformBlockParameter
Function name: getActiveUniformBlockParameter(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, pname: webgl.GLenum): any;
webgl2.d.ts
Added NA Method or attribute name: getActiveUniformBlockName
Function name: getActiveUniformBlockName(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint): string | null;
webgl2.d.ts
Added NA Method or attribute name: uniformBlockBinding
Function name: uniformBlockBinding(program: webgl.WebGLProgram, uniformBlockIndex: webgl.GLuint, uniformBlockBinding: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: isVertexArray
Function name: isVertexArray(vertexArray: WebGLVertexArrayObject | null): webgl.GLboolean;
webgl2.d.ts
Added NA Method or attribute name: bufferData
Function name: bufferData(target: webgl.GLenum, size: webgl.GLsizeiptr, usage: webgl.GLenum): void;
webgl2.d.ts
Added NA Method or attribute name: bufferData
Function name: bufferData(target: webgl.GLenum, srcData: BufferSource | null, usage: webgl.GLenum): void;
webgl2.d.ts
Added NA Method or attribute name: bufferSubData
Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: BufferSource): void;
webgl2.d.ts
Added NA Method or attribute name: bufferData
Function name: bufferData(target: webgl.GLenum, srcData: ArrayBufferView, usage: webgl.GLenum, srcOffset: webgl.GLuint, length?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: bufferSubData
Function name: bufferSubData(target: webgl.GLenum, dstByteOffset: webgl.GLintptr, srcData: ArrayBufferView, srcOffset: webgl.GLuint, length?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: texImage2D
Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView | null): void;
webgl2.d.ts
Added NA Method or attribute name: texImage2D
Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage2D
Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pixels: ArrayBufferView | null): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage2D
Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;
webgl2.d.ts
Added NA Method or attribute name: texImage2D
Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: texImage2D
Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;
webgl2.d.ts
Added NA Method or attribute name: texImage2D
Function name: texImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage2D
Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, pboOffset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage2D
Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, source: webgl.TexImageSource): void;
webgl2.d.ts
Added NA Method or attribute name: texSubImage2D
Function name: texSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, srcData: ArrayBufferView, srcOffset: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexImage2D
Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexImage2D
Function name: compressedTexImage2D(target: webgl.GLenum, level: webgl.GLint, internalformat: webgl.GLenum, width: webgl.GLsizei, height: webgl.GLsizei, border: webgl.GLint, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexSubImage2D
Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, imageSize: webgl.GLsizei, offset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: compressedTexSubImage2D
Function name: compressedTexSubImage2D(target: webgl.GLenum, level: webgl.GLint, xoffset: webgl.GLint, yoffset: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, srcData: ArrayBufferView, srcOffset?: webgl.GLuint, srcLengthOverride?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform1fv
Function name: uniform1fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform2fv
Function name: uniform2fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform3fv
Function name: uniform3fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform4fv
Function name: uniform4fv(location: webgl.WebGLUniformLocation | null, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform1iv
Function name: uniform1iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform2iv
Function name: uniform2iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform3iv
Function name: uniform3iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniform4iv
Function name: uniform4iv(location: webgl.WebGLUniformLocation | null, data: webgl.Int32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix2fv
Function name: uniformMatrix2fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix3fv
Function name: uniformMatrix3fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: uniformMatrix4fv
Function name: uniformMatrix4fv(location: webgl.WebGLUniformLocation | null, transpose: webgl.GLboolean, data: webgl.Float32List, srcOffset?: webgl.GLuint, srcLength?: webgl.GLuint): void;
webgl2.d.ts
Added NA Method or attribute name: readPixels
Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView | null): void;
webgl2.d.ts
Added NA Method or attribute name: readPixels
Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, offset: webgl.GLintptr): void;
webgl2.d.ts
Added NA Method or attribute name: readPixels
Function name: readPixels(x: webgl.GLint, y: webgl.GLint, width: webgl.GLsizei, height: webgl.GLsizei, format: webgl.GLenum, type: webgl.GLenum, dstData: ArrayBufferView, dstOffset: webgl.GLuint): void;
webgl2.d.ts