Environment: Device Environment Query

You may want your application to behave differently based on the device environment where the application is running, for example, switching to dark mode or a specific language. In this case, you need Environment for device environment query.

Environment is a singleton object created by the ArkUI framework at application startup. It provides a range of application state attributes to AppStorage that describe the device environment in which the application is running. Environment and its attributes are immutable. All property values are of simple types only.

Environment Built-in Parameters

Key Data Type Description
accessibilityEnabled boolean Whether to enable accessibility.
colorMode ColorMode Color mode. The options are as follows:
- ColorMode.LIGHT: light mode.
- ColorMode.DARK: dark mode.
fontScale number Font scale. Range: [0.85, 1.45].
fontWeightScale number Font weight scale. Range: [0.6, 1.6].
layoutDirection LayoutDirection Layout direction. The options are as follows:
- LayoutDirection.LTR: from left to right.
- LayoutDirection.RTL: from right to left.
languageCode string Current system language. The value is in lowercase, for example, zh.

Use Scenarios

Accessing Environment Parameters from UI

  • Use Environment.envProp to save the environment variables of the device to AppStorage.

    // Save languageCode to AppStorage. The default value is en.
    Environment.envProp('languageCode', 'en');
    
  • Decorate the variables with @StorageProp to link them with components.

    @StorageProp('languageCode') lang : string = 'en';
    

The chain of updates is as follows: Environment > AppStorage > Component.

NOTE

An @StorageProp decorated variable can be locally modified, but the change will not be updated to AppStorage. This is because the environment variable parameters are read-only to the application.

// Save the device language code to AppStorage.
Environment.envProp('languageCode', 'en');

@Entry
@Component
struct Index {
  @StorageProp('languageCode') languageCode: string = 'en';

  build() {
    Row() {
      Column() {
        // Output the current device language code.
        Text(this.languageCode)
      }
    }
  }
}

Using Environment in Application Logic

// Use Environment.EnvProp to save the device language code to AppStorage.
Environment.envProp('languageCode', 'en');
// Obtain the one-way bound languageCode variable from AppStorage.
const lang: SubscribedAbstractProperty<string> = AppStorage.prop('languageCode');

if (lang.get() === 'en') {
  console.info('Hi');
} else {
  console.info('Bonjour');
}

Restrictions

Environment can be called only when the UIContext is specified. The UIContext is specified when runScopedTask is called. If Environment is called otherwise, no device environment data can be obtained.

// EntryAbility.ets
import UIAbility from '@ohos.app.ability.UIAbility';
import window from '@ohos.window';

export default class EntryAbility extends UIAbility {
  onWindowStageCreate(windowStage: window.WindowStage) {
    windowStage.loadContent('pages/Index');
    let window = windowStage.getMainWindow()
    window.then(window => {
      let uicontext = window.getUIContext()
      uicontext.runScopedTask(() => {
        Environment.envProp('languageCode', 'en');
      })
    })
  }
}