native_image.h

概述

定义获取和使用NativeImage的相关函数

起始版本:

9

相关模块:

OH_NativeImage

汇总

类型定义

类型名称 描述
OH_NativeImage 提供OH_NativeImage结构体声明
OHNativeWindow 提供对NativeWindow的访问功能

函数

函数名称 描述
OH_NativeImage_Create (uint32_t textureId, uint32_t textureTarget) 创建一个OH_NativeImage实例,该实例与OpenGL ES的纹理ID和纹理目标相关联
OH_NativeImage_AcquireNativeWindow (OH_NativeImage *image) 获取与OH_NativeImage相关联的OHNativeWindow指针. 该OHNativeWindow后续不再需要时需要调用
OH_NativeWindow_DestroyNativeWindow释放
OH_NativeImage_AttachContext (OH_NativeImage *image, uint32_t textureId) 将OH_NativeImage实例附加到当前OpenGL ES上下文, 且该OpenGL ES纹理会绑定到
GL_TEXTURE_EXTERNAL_OES, 并通过OH_NativeImage进行更新
OH_NativeImage_DetachContext (OH_NativeImage *image) 将OH_NativeImage实例从当前OpenGL ES上下文分离
OH_NativeImage_UpdateSurfaceImage (OH_NativeImage *image) 通过OH_NativeImage获取最新帧更新相关联的OpenGL ES纹理
OH_NativeImage_GetTimestamp (OH_NativeImage *image) 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的相关时间戳
OH_NativeImage_GetTransformMatrix (OH_NativeImage *image, float matrix[16]) 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的变化矩阵
OH_NativeImage_Destroy (OH_NativeImage **image) 销毁通过OH_NativeImage_Create创建的OH_NativeImage实例, 销毁后该
OH_NativeImage指针会被赋值为空