Application Window Development (Stage Model)
Basic Concepts
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Immersive window: a window display mode where the system windows (generally the status bar and navigation bar) are hidden to allow users to fully engage with the content.
The immersive window feature is applicable only to the main window of an application in full-screen mode. It does not apply to a main window in freeform window mode or a subwindow (for example, a dialog box or a floating window).
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Floating window: a special application window that can still be displayed in the foreground when the main window and corresponding ability are running in the background.
The floating window can be used to continue playing a video after the application is switched to the background, or offer a quick entry (for example, bubbles) to the application. Before creating a floating window, an application must apply for the required permission.
When to Use
In the stage model, you can perform the following operations during application window development:
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Setting the properties and content of the main window of an application
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Setting the properties and content of the subwindow of an application
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Experiencing the immersive window feature
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Setting a floating window
Available APIs
The table below lists the common APIs used for application window development. For details about more APIs, see Window.
Instance | API | Description |
---|---|---|
WindowStage | getMainWindow(callback: AsyncCallback<Window>): void | Obtains the main window of this window stage. path: path of the page from which the content will be loaded. The path is configured in the main_pages.json file of the project. This API can be used only in the stage model. |
WindowStage | loadContent(path: string, callback: AsyncCallback<void>): void | Loads content to the main window in this window stage. This API can be used only in the stage model. |
WindowStage | createSubWindow(name: string, callback: AsyncCallback<Window>): void | Creates a subwindow. This API can be used only in the stage model. |
Window static method | createWindow(config: Configuration, callback: AsyncCallback<Window>): void | Creates a system window. config: parameters used for creating the window. |
Window | setUIContent(path: string, callback: AsyncCallback<void>): void | Loads the content of a page, with its path in the current project specified, to this window. path: path of the page from which the content will be loaded. The path is configured in the main_pages.json file of the project in the stage model. |
Window | setWindowBrightness(brightness: number, callback: AsyncCallback<void>): void | Sets the brightness for this window. |
Window | setWindowTouchable(isTouchable: boolean, callback: AsyncCallback<void>): void | Sets whether this window is touchable. |
Window | moveWindowTo(x: number, y: number, callback: AsyncCallback<void>): void | Moves this window. |
Window | resize(width: number, height: number, callback: AsyncCallback<void>): void | Changes the window size. |
Window | setWindowLayoutFullScreen(isLayoutFullScreen: boolean, callback: AsyncCallback<void>): void | Sets whether to enable the full-screen mode for the window layout. |
Window | setWindowSystemBarEnable(names: Array<'status'|'navigation'>): Promise<void> | Sets whether to display the status bar and navigation bar in this window. |
Window | setWindowSystemBarProperties(systemBarProperties: SystemBarProperties, callback: AsyncCallback<void>): void | Sets the properties of the status bar and navigation bar in this window. systemBarProperties: properties of the status bar and navigation bar. |
Window | showWindow(callback: AsyncCallback<void>): void | Shows this window. |
Window | on(type: 'touchOutside', callback: Callback<void>): void | Subscribes to touch events outside this window. |
Window | destroyWindow(callback: AsyncCallback<void>): void | Destroys this window. |
Setting the Main Window of an Application
In the stage model, the main window of an application is created and maintained by a UIAbility instance. In the onWindowStageCreate callback of the UIAbility instance, use WindowStage to obtain the main window of the application and set its properties. You can also set the properties (for example, maxWindowWidth) in the module.json5 file.
How to Develop
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Obtain the main window.
Call getMainWindow to obtain the main window of the application.
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Set the properties of the main window.
You can set multiple properties of the main window, such as the background color, brightness, and whether the main window is touchable. The code snippet below uses the touchable property as an example.
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Load content to the main window.
Call loadContent to load content to the main window.
import UIAbility from '@ohos.app.ability.UIAbility';
import window from '@ohos.window';
import { BusinessError } from '@ohos.base';
export default class EntryAbility extends UIAbility {
onWindowStageCreate(windowStage: window.WindowStage) {
// 1. Obtain the main window of the application.
let windowClass: window.Window | null = null;
windowStage.getMainWindow((err: BusinessError, data) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to obtain the main window. Cause: ' + JSON.stringify(err));
return;
}
windowClass = data;
console.info('Succeeded in obtaining the main window. Data: ' + JSON.stringify(data));
// 2. Set the touchable property of the main window.
let isTouchable: boolean = true;
windowClass.setWindowTouchable(isTouchable, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to set the window to be touchable. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in setting the window to be touchable.');
})
})
// 3. Load content to the main window.
windowStage.loadContent("pages/page2", (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to load the content. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in loading the content.');
});
}
};
Setting a Subwindow of an Application
You can create an application subwindow, such as a dialog box, and set its properties.
How to Develop
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Create a subwindow.
Call createSubWindow to create a subwindow.
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Set the properties of the subwindow.
After the subwindow is created, you can set its properties, such as the size, position, background color, and brightness.
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Load content to and show the subwindow.
Call setUIContent to load content to the subwindow and showWindow to show the subwindow.
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Destroy the subwindow.
When the subwindow is no longer needed, you can call destroyWindow to destroy it.
import UIAbility from '@ohos.app.ability.UIAbility';
import window from '@ohos.window';
import { BusinessError } from '@ohos.base';
let windowStage_: window.WindowStage | null = null;
let sub_windowClass: window.Window | null = null;
export default class EntryAbility extends UIAbility {
showSubWindow() {
// 1. Create a subwindow.
if (windowStage_ == null) {
console.error('Failed to create the subwindow. Cause: windowStage_ is null');
}
else {
windowStage_.createSubWindow("mySubWindow", (err: BusinessError, data) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to create the subwindow. Cause: ' + JSON.stringify(err));
return;
}
sub_windowClass = data;
console.info('Succeeded in creating the subwindow. Data: ' + JSON.stringify(data));
// 2. Set the position, size, and other properties of the subwindow.
sub_windowClass.moveWindowTo(300, 300, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to move the window. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in moving the window.');
});
sub_windowClass.resize(500, 500, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to change the window size. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in changing the window size.');
});
// 3.1 Load content to the subwindow.
sub_windowClass.setUIContent("pages/page3", (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to load the content. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in loading the content.');
// 3.2 Show the subwindow.
(sub_windowClass as window.Window).showWindow((err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to show the window. Cause: ' + JSON.stringify(err));
return;
}
console.info('Succeeded in showing the window.');
});
});
})
}
}
destroySubWindow() {
// 4. Destroy the subwindow when it is no longer needed (depending on the service logic).
(sub_windowClass as window.Window).destroyWindow((err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to destroy the window. Cause: ' + JSON.stringify(err));
return;
}
console.info('Succeeded in destroying the window.');
});
}
onWindowStageCreate(windowStage: window.WindowStage) {
windowStage_ = windowStage;
// Create a subwindow when it is needed, for example, when a touch event occurs in the main window. Calling onWindowStageCreate is not always necessary. The code here is for reference only.
this.showSubWindow();
}
onWindowStageDestroy() {
// Destroy the subwindow when it is no longer needed, for example, when the Close button in the subwindow is touched. Calling onWindowStageDestroy is not always necessary. The code here is for reference only.
this.destroySubWindow();
}
};
Experiencing the Immersive Window Feature
To create a better video watching and gaming experience, you can use the immersive window feature to hide the status bar and navigation bar. This feature is available only for the main window of an application. Since API version 10, the immersive window has the same size as the full screen by default; its layout is controlled by the component module; the background color of its status bar and navigation bar is transparent, and the text color is black. When an application window calls setWindowLayoutFullScreen, with true passed in, an immersive window layout is used. If false is passed in, a non-immersive window layout is used.
How to Develop
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Obtain the main window.
Call getMainWindow to obtain the main window of the application.
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Implement the immersive effect. You can use either of the following methods:
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Method 1: When the main window of the application is a full-screen window, call setWindowSystemBarEnable to hide the status bar and navigation bar.
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Method 2: Call setWindowLayoutFullScreen to enable the full-screen mode for the main window layout. Call setWindowSystemBarProperties to set the opacity, background color, text color, and highlighted icon of the status bar and navigation bar to create a display effect consistent with that of the main window.
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Load content to the immersive window.
Call loadContent to load content to the immersive window.
import UIAbility from '@ohos.app.ability.UIAbility';
import window from '@ohos.window';
import { BusinessError } from '@ohos.base';
export default class EntryAbility extends UIAbility {
onWindowStageCreate(windowStage: window.WindowStage) {
// 1. Obtain the main window of the application.
let windowClass: window.Window | null = null;
windowStage.getMainWindow((err: BusinessError, data) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to obtain the main window. Cause: ' + JSON.stringify(err));
return;
}
windowClass = data;
console.info('Succeeded in obtaining the main window. Data: ' + JSON.stringify(data));
// 2. Implement the immersive effect by hiding the status bar and navigation bar.
let names: Array<'status' | 'navigation'> = [];
windowClass.setWindowSystemBarEnable(names, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to set the system bar to be visible. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in setting the system bar to be visible.');
});
// 2. Alternatively, implement the immersive effect by setting the properties of the status bar and navigation bar.
let isLayoutFullScreen = true;
windowClass.setWindowLayoutFullScreen(isLayoutFullScreen, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to set the window layout to full-screen mode. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in setting the window layout to full-screen mode.');
});
let sysBarProps: window.SystemBarProperties = {
statusBarColor: '#ff00ff',
navigationBarColor: '#00ff00',
// The following properties are supported since API version 8.
statusBarContentColor: '#ffffff',
navigationBarContentColor: '#ffffff'
};
windowClass.setWindowSystemBarProperties(sysBarProps, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to set the system bar properties. Cause: ' + JSON.stringify(err));
return;
}
console.info('Succeeded in setting the system bar properties.');
});
})
// 3. Load content to the immersive window.
windowStage.loadContent("pages/page2", (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to load the content. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in loading the content.');
});
}
};
Setting a Floating Window
A floating window is created based on an existing task. It is always displayed in the foreground, even if the task used for creating the floating window is switched to the background. Generally, the floating window is above all application windows. You can create a floating window and set its properties.
How to Develop
Prerequisites: To create a floating window (a window of the type WindowType.TYPE_FLOAT), you must request the ohos.permission.SYSTEM_FLOAT_WINDOW permission. For details, see Declaring Permissions in the Configuration File.
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Create a floating window.
Call window.createWindow to create a floating window.
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Set properties of the floating window.
After the floating window is created, you can set its properties, such as the size, position, background color, and brightness.
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Load content to and show the floating window.
Call setUIContent to load content to the floating window and showWindow to show the window.
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Destroy the floating window.
When the floating window is no longer needed, you can call destroyWindow to destroy it.
import UIAbility from '@ohos.app.ability.UIAbility';
import window from '@ohos.window';
import { BusinessError } from '@ohos.base';
export default class EntryAbility extends UIAbility {
onWindowStageCreate(windowStage: window.WindowStage) {
// 1. Create a floating window.
let windowClass: window.Window | null = null;
let config: window.Configuration = {
name: "floatWindow", windowType: window.WindowType.TYPE_FLOAT, ctx: this.context
};
window.createWindow(config, (err: BusinessError, data) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to create the floatWindow. Cause: ' + JSON.stringify(err));
return;
}
console.info('Succeeded in creating the floatWindow. Data: ' + JSON.stringify(data));
windowClass = data;
// 2. Set the position, size, and other properties of the floating window.
windowClass.moveWindowTo(300, 300, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to move the window. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in moving the window.');
});
windowClass.resize(500, 500, (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to change the window size. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in changing the window size.');
});
// 3.1 Load content to the floating window.
windowClass.setUIContent("pages/page4", (err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to load the content. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in loading the content.');
// 3.2 Show the floating window.
(windowClass as window.Window).showWindow((err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to show the window. Cause: ' + JSON.stringify(err));
return;
}
console.info('Succeeded in showing the window.');
});
});
// 4. Destroy the floating window when it is no longer needed (depending on the service logic).
windowClass.destroyWindow((err: BusinessError) => {
let errCode: number = err.code;
if (errCode) {
console.error('Failed to destroy the window. Cause: ' + JSON.stringify(err));
return;
}
console.info('Succeeded in destroying the window.');
});
});
}
};