Mouse Event
If a mouse action triggers multiple events, the order of these events is fixed. By default, mouse events are transmitted transparently.
NOTE
- The APIs of this module are supported since API version 8. Updates will be marked with a superscript to indicate their earliest API version.
- For the time being, a mouse event can be triggered only by an external mouse.
onHover
onHover(event: (isHover: boolean, event: HoverEvent) => void)
Triggered when the mouse pointer enters or leaves the component.
System capability: SystemCapability.ArkUI.ArkUI.Full
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
isHover | boolean | Yes | Whether the mouse cursor hovers over the component. The value true means that the mouse cursor enters the component, and the value false means that the mouse cursor leaves the component. |
event10+ | HoverEvent | Yes | Bubbling of the blocking event. |
onMouse
onMouse(event: (event: MouseEvent) => void)
Triggered when the component is clicked by a mouse button or the mouse pointer moves on the component.
System capability: SystemCapability.ArkUI.ArkUI.Full
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
onMouse | MouseEvent | Yes | Timestamp, mouse button, action, coordinates of the clicked point on the entire screen, and coordinates of the clicked point relative to the component when the event is triggered. |
MouseEvent
Name | Type | Description |
---|---|---|
x | number | X coordinate of the mouse pointer relative to the upper left corner of the component being clicked. |
y | number | Y coordinate of the mouse pointer relative to the upper left corner of the component being clicked. |
button | MouseButton | Mouse button. |
action | MouseAction | Mouse action. |
stopPropagation | () => void | Stops the event from bubbling upwards or downwards. |
timestamp | number | Timestamp of the event. It is interval between the time when the event is triggered and the time when the system starts, in nanoseconds. |
target | EventTarget | Display area of the component that triggers the event. |
source | SourceType | Event input device. |
windowX10+ | number | X coordinate of the mouse pointer relative to the upper left corner of the application window. |
windowY10+ | number | Y coordinate of the mouse pointer relative to the upper left corner of the application window. |
displayX10+ | number | X coordinate of the mouse pointer relative to the upper left corner of the application screen. |
displayY10+ | number | Y coordinate of the mouse pointer relative to the upper left corner of the application screen. |
screenX(deprecated) | number | X coordinate of the mouse pointer relative to the upper left corner of the application window. This API is deprecated since API version 10. You are advised to use windowX instead. |
screenY(deprecated) | number | Y coordinate of the mouse pointer relative to the upper left corner of the application window. This API is deprecated since API version 10. You are advised to use windowY instead. |
HoverEvent10+
Name | Type | Description |
---|---|---|
stopPropagation | () => void | Stops the event from bubbling upwards or downwards. |
Example
// xxx.ets
@Entry
@Component
struct MouseEventExample {
@State hoverText: string = 'no hover';
@State mouseText: string = '';
@State action: string = '';
@State mouseBtn: string = '';
@State color: Color = Color.Blue;
build() {
Column({ space: 20 }) {
Button(this.hoverText)
.width(180).height(80)
.backgroundColor(this.color)
.onHover((isHover?: boolean, event?: HoverEvent):void => {
// Use the onHover event to dynamically change the text content and background color of a button when the mouse pointer is hovered on it.
if (isHover) {
this.hoverText = 'hover';
this.color = Color.Pink;
} else {
this.hoverText = 'no hover';
this.color = Color.Blue;
}
})
Button('onMouse')
.width(180).height(80)
.onMouse((event?: MouseEvent):void => {
if(event){
switch (event.button) {
case MouseButton.None:
this.mouseBtn = 'None';
break;
case MouseButton.Left:
this.mouseBtn = 'Left';
break;
case MouseButton.Right:
this.mouseBtn = 'Right';
break;
case MouseButton.Back:
this.mouseBtn = 'Back';
break;
case MouseButton.Forward:
this.mouseBtn = 'Forward';
break;
case MouseButton.Middle:
this.mouseBtn = 'Middle';
break;
}
switch (event.action) {
case MouseAction.Hover:
this.action = 'Hover';
break;
case MouseAction.Press:
this.action = 'Press';
break;
case MouseAction.Move:
this.action = 'Move';
break;
case MouseAction.Release:
this.action = 'Release';
break;
}
this.mouseText = 'onMouse:\nButton = ' + this.mouseBtn +
'\nAction = ' + this.action + '\nXY=(' + event.x + ',' + event.y + ')' +
'\nwindowXY=(' + event.windowX + ',' + event.windowY + ')';
}
})
Text(this.mouseText)
}.padding({ top: 30 }).width('100%')
}
}
The figure below shows how the button looks like when hovered on.
The figure below shows how the button looks like when clicked.