asset_type.h

Overview

Defines the enums, structs, and error codes used in the asset store service (ASSET).

Library: libasset_ndk.z.so

System capability: SystemCapability.Security.Asset

Since: 11

Related module: AssetType

Summary

Structs

Name Description
struct Asset_Blob Defines a binary array, that is, an array of bytes with variable length.
union Asset_Value Represents the value of an asset attribute.
struct Asset_Attr Represents an asset attribute in the form of a key-value (KV) pair.
struct Asset_Result Represents the query result of an asset.
struct Asset_ResultSet Represents the query result of multiple assets.

Macros

Name Description
ASSET_TAG_TYPE_MASK (0xF << 28) Defines the mask used to obtain the key type of an asset attribute.

Enums

Name Description
Asset_TagType {
ASSET_TYPE_BOOL = 0x1 << 28,
ASSET_TYPE_NUMBER = 0x2 << 28,
ASSET_TYPE_BYTES = 0x3 << 28 }
Enumerates the tag types of asset attributes.
Asset_Tag {
ASSET_TAG_SECRET = ASSET_TYPE_BYTES | 0x01,
ASSET_TAG_ALIAS = ASSET_TYPE_BYTES | 0x02,
ASSET_TAG_ACCESSIBILITY = ASSET_TYPE_NUMBER | 0x03,
ASSET_TAG_REQUIRE_PASSWORD_SET = ASSET_TYPE_BOOL | 0x04,
ASSET_TAG_AUTH_TYPE = ASSET_TYPE_NUMBER | 0x05,
ASSET_TAG_AUTH_VALIDITY_PERIOD = ASSET_TYPE_NUMBER | 0x06,
ASSET_TAG_AUTH_CHALLENGE = ASSET_TYPE_BYTES | 0x07,
ASSET_TAG_AUTH_TOKEN = ASSET_TYPE_BYTES | 0x08,
ASSET_TAG_SYNC_TYPE = ASSET_TYPE_NUMBER | 0x10,
ASSET_TAG_IS_PERSISTENT = ASSET_TYPE_BOOL | 0x11,
ASSET_TAG_DATA_LABEL_CRITICAL_1 = ASSET_TYPE_BYTES | 0x20,
ASSET_TAG_DATA_LABEL_CRITICAL_2 = ASSET_TYPE_BYTES | 0x21,
ASSET_TAG_DATA_LABEL_CRITICAL_3 = ASSET_TYPE_BYTES | 0x22,
ASSET_TAG_DATA_LABEL_CRITICAL_4 = ASSET_TYPE_BYTES | 0x23,
ASSET_TAG_DATA_LABEL_NORMAL_1 = ASSET_TYPE_BYTES | 0x30,
ASSET_TAG_DATA_LABEL_NORMAL_2 = ASSET_TYPE_BYTES | 0x31,
ASSET_TAG_DATA_LABEL_NORMAL_3 = ASSET_TYPE_BYTES | 0x32,
ASSET_TAG_DATA_LABEL_NORMAL_4 = ASSET_TYPE_BYTES | 0x33,
ASSET_TAG_RETURN_TYPE = ASSET_TYPE_NUMBER | 0x40,
ASSET_TAG_RETURN_LIMIT = ASSET_TYPE_NUMBER | 0x41,
ASSET_TAG_RETURN_OFFSET = ASSET_TYPE_NUMBER | 0x42,
ASSET_TAG_RETURN_ORDERED_BY = ASSET_TYPE_NUMBER | 0x43,
ASSET_TAG_CONFLICT_RESOLUTION = ASSET_TYPE_NUMBER | 0x44
}
Enumerates the tags of asset attributes.
Asset_ResultCode {
ASSET_SUCCESS = 0,
ASSET_PERMISSION_DENIED = 201,
ASSET_INVALID_ARGUMENT = 401,
ASSET_SERVICE_UNAVAILABLE = 24000001,
ASSET_NOT_FOUND = 24000002,
ASSET_DUPLICATED = 24000003,
ASSET_ACCESS_DENIED = 24000004,
ASSET_STATUS_MISMATCH = 24000005,
ASSET_OUT_OF_MEMORY = 24000006,
ASSET_DATA_CORRUPTED = 24000007,
ASSET_DATABASE_ERROR = 24000008,
ASSET_CRYPTO_ERROR = 24000009,
ASSET_IPC_ERROR = 24000010,
ASSET_BMS_ERROR = 24000011,
ASSET_ACCOUNT_ERROR = 24000012,
ASSET_ACCESS_TOKEN_ERROR = 24000013,
ASSET_FILE_OPERATION_ERROR = 24000014,
ASSET_GET_SYSTEM_TIME_ERROR = 24000015,
ASSET_LIMIT_EXCEEDED = 24000016,
ASSET_UNSUPPORTED = 24000017
}
Enumerates the result codes returned by ASSET functions.
Asset_Accessibility {
ASSET_ACCESSIBILITY_DEVICE_POWERED_ON = 0,
ASSET_ACCESSIBILITY_DEVICE_FIRST_UNLOCKED = 1,
ASSET_ACCESSIBILITY_DEVICE_UNLOCKED = 2
}
Enumerates the types of access control based on the lock screen status.
Asset_AuthType { ASSET_AUTH_TYPE_NONE = 0x00,
ASSET_AUTH_TYPE_ANY = 0xFF }
Enumerates the user authentication types supported by assets.
Asset_SyncType {
ASSET_SYNC_TYPE_NEVER = 0,
ASSET_SYNC_TYPE_THIS_DEVICE = 1 << 0,
ASSET_SYNC_TYPE_TRUSTED_DEVICE = 1 << 1
}
Enumerates the sync types supported by assets.
Asset_ConflictResolution {
ASSET_CONFLICT_OVERWRITE = 0,
ASSET_CONFLICT_THROW_ERROR = 1
}
Enumerates the policies for resolving the conflict (for example, a duplicate alias).
Asset_ReturnType {
ASSET_RETURN_ALL = 0,
ASSET_RETURN_ATTRIBUTES = 1
}
Enumerates the types of the asset query result to return.