@ohos.multimodalInput.inputEventClient (输入事件注入)(系统接口)

输入事件注入模块,提供输入事件注入能力。

说明:

  • 本模块首批接口从API version 8开始支持。后续版本的新增接口,采用上角标单独标记接口的起始版本。

  • 本模块接口为系统接口。

导入模块

import inputEventClient from '@ohos.multimodalInput.inputEventClient';

inputEventClient.injectEvent

injectEvent({KeyEvent: KeyEvent}): void

按键(包括单个按键和组合键)注入。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

参数:

参数名 类型 必填 说明
KeyEvent KeyEvent 按键注入描述信息。

示例:

try {
  let backKeyDown: inputEventClient.KeyEvent = {
    isPressed: true,
    keyCode: 2,
    keyDownDuration: 0,
    isIntercepted: false
  }

  class EventDown {
    KeyEvent: inputEventClient.KeyEvent | null = null
  }

  let eventDown: EventDown = { KeyEvent: backKeyDown }
  inputEventClient.injectEvent(eventDown);

  let backKeyUp: inputEventClient.KeyEvent = {
    isPressed: false,
    keyCode: 2,
    keyDownDuration: 0,
    isIntercepted: false
  };

  class EventUp {
    KeyEvent: inputEventClient.KeyEvent | null = null
  }

  let eventUp: EventUp = { KeyEvent: backKeyUp }
  inputEventClient.injectEvent(eventUp);
} catch (error) {
  console.log(`Failed to inject KeyEvent, error: ${JSON.stringify(error, [`code`, `message`])}`);
}

inputEventClient.injectKeyEvent11+

injectKeyEvent(keyEvent: KeyEventData): void

按键(包括单个按键和组合键)事件注入。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

参数:

参数名 类型 必填 说明
keyEvent KeyEventData 按键事件注入描述信息。

示例:

try {
  let backKeyDown: inputEventClient.KeyEvent = {
    isPressed: true,
    keyCode: 2,
    keyDownDuration: 0,
    isIntercepted: false
  }

  class EventDown {
    KeyEvent: inputEventClient.KeyEvent | null = null
  }

  let eventDown: EventDown = { KeyEvent: backKeyDown }
  inputEventClient.injectKeyEvent(eventDown);

  let backKeyUp: inputEventClient.KeyEvent = {
    isPressed: false,
    keyCode: 2,
    keyDownDuration: 0,
    isIntercepted: false
  };

  class EventUp {
    KeyEvent: inputEventClient.KeyEvent | null = null
  }

  let eventUp: EventUp = { KeyEvent: backKeyUp }
  inputEventClient.injectKeyEvent(eventUp);
} catch (error) {
  console.log(`Failed to inject KeyEvent, error: ${JSON.stringify(error, [`code`, `message`])}`);
}

inputEventClient.injectMouseEvent11+

injectMouseEvent(mouseEvent: MouseEventData): void;

鼠标/触摸板事件注入。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

参数:

参数名 类型 必填 说明
mouseEvent MouseEventData 鼠标/触摸板事件注入描述信息。

示例:

import mouseEvent from '@ohos.multimodalInput.mouseEvent'

try {
  let mouseButtonUpData: mouseEvent.MouseEvent = {
    id: 0,
    deviceId: 1,
    actionTime: 2,
    screenId: 1,
    windowId: 0,
    action: 3,
    screenX: 100,
    screenY: 200,
    windowX: 100,
    windowY: 200,
    rawDeltaX: 200,
    rawDeltaY: 200,
    button: 2,
    pressedButtons: [2],
    axes: [],
    pressedKeys: [0],
    ctrlKey: false,
    altKey: false,
    shiftKey: false,
    logoKey: false,
    fnKey: false,
    capsLock: false,
    numLock: false,
    scrollLock: false,
    toolType: 1,
  }
  let mouseButtonUp: inputEventClient.MouseEventData = {
    mouseEvent: mouseButtonUpData
  }
  inputEventClient.injectMouseEvent(mouseButtonUp);

  let mouseButtonDownData: mouseEvent.MouseEvent = {
    id: 0,
    deviceId: 1,
    actionTime: 2,
    screenId: 1,
    windowId: 0,
    action: 2,
    screenX: 100,
    screenY: 200,
    windowX: 100,
    windowY: 200,
    rawDeltaX: 200,
    rawDeltaY: 200,
    button: 2,
    pressedButtons: [2],
    axes: [],
    pressedKeys: [0],
    ctrlKey: false,
    altKey: false,
    shiftKey: false,
    logoKey: false,
    fnKey: false,
    capsLock: false,
    numLock: false,
    scrollLock: false,
    toolType: 1,
  }
  let mouseButtonDown: inputEventClient.MouseEventData = {
    mouseEvent: mouseButtonDownData
  };
  inputEventClient.injectMouseEvent(mouseButtonDown);
}

catch (error) {
  console.log(`Failed to inject MouseEvent, error: ${JSON.stringify(error, [`code`, `message`])}`);
}

inputEventClient.injectTouchEvent11+

injectTouchEvent(touchEvent: TouchEventData): void

触摸屏事件注入。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

参数:

参数名 类型 必填 说明
touchEvent TouchEventData 触摸屏事件注入描述信息。

示例:

import touchEvent from '@ohos.multimodalInput.touchEvent'

try {
  let touchEvent: touchEvent.Touch = {
    id: 1,
    pressedTime: 1,
    screenX: 0,
    screenY: 0,
    windowX: 0,
    windowY: 0,
    pressure: 0,
    width: 0,
    height: 0,
    tiltX: 0,
    tiltY: 0,
    toolX: 0,
    toolY: 0,
    toolWidth: 0,
    toolHeight: 0,
    rawX: 0,
    rawY: 0,
    toolType: 0,
  }

  let touchEventUpData: touchEvent.TouchEvent = {
    action: 1,
    sourceType: 0,
    touch: touchEvent,
    touches: [],
    id: 0,
    deviceId: 0,
    actionTime: 0,
    screenId: 0,
    windowId: 0
  }
  ;
  let touchEventUp: inputEventClient.TouchEventData = {
    touchEvent: touchEventUpData
  }
  inputEventClient.injectTouchEvent(touchEventUp);

  let touchEventDownData: touchEvent.TouchEvent = {
    action: 1,
    sourceType: 0,
    touch: touchEvent,
    touches: [],
    id: 0,
    deviceId: 0,
    actionTime: 0,
    screenId: 0,
    windowId: 0
  }
  ;
  let touchEventDown: inputEventClient.TouchEventData = {
    touchEvent: touchEventDownData
  }
  inputEventClient.injectTouchEvent(touchEventDown);
} catch (error) {
  console.log(`Failed to inject touchEvent, error: ${JSON.stringify(error, [`code`, `message`])}`);
}

KeyEvent

按键注入描述信息。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

名称 类型 可读 可写 说明
isPressed boolean 按键是否按下。
true表示按键按下,false表示按键抬起。
keyCode number 按键键码值。当前仅支持返回键/KEYCODE_BACK键。
keyDownDuration number 按键按下持续时间,单位为微秒(μs)。
isIntercepted boolean 按键是否可以被拦截。
true表示可以被拦截,false表示不可被拦截。

KeyEventData11+

按键注入描述信息。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

名称 类型 必填 说明
keyEvent KeyEvent 按键注入描述信息。

MouseEventData11+

鼠标注入描述信息。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

名称 类型 可读 可写 说明
mouseEvent MouseEvent 鼠标注入描述信息。

TouchEventData11+

触摸屏注入描述信息。

系统能力: SystemCapability.MultimodalInput.Input.InputSimulator

名称 类型 可读 可写 说明
touchEvent TouchEvent 触摸屏注入描述信息。